Abstract-Today, most P2P applications do not consider locality on the underlying network topology when choosing their neighbors on the P2P routing layer. As a result, participating peers may experience long delays and peers' ISPs suffer from a large amount of (costly) inter-ISP traffic. One potential solution to mitigate these problems is to have ISPs or third parties convey information regarding the underlying network topology to P2P-clients through a dedicated service. Following this approach, the IETF has recently formed an Application Layer Traffic Optimization (ALTO) working group for standardizing a protocol to enable P2P applications to obtain information regarding network layer topology. This paper comprises the problem space for such an ALTO approach, taking into account recent developments in the IETF ALTO Working Group. In particular, we will describe requirements for an ALTO protocol identified in the IETF, concrete protocols which have been proposed so far, and the overall challenges. In addition, we will discuss related issues such as privacy considerations, the relationship of an ALTO service with existing caching solutions, discovery mechanisms for an ALTO service, and security considerations.
This memorandum defines the Real-Time Streaming Protocol (RTSP) version 2.0, which obsoletes RTSP version 1.0 defined in RFC 2326. RTSP is an application-layer protocol for the setup and control of the delivery of data with real-time properties. RTSP provides an extensible framework to enable controlled, on-demand delivery of real-time data, such as audio and video. Sources of data can include both live data feeds and stored clips. This protocol is intended to control multiple data delivery sessions; provide a means for choosing delivery channels such as UDP, multicast UDP, and TCP; and provide a means for choosing delivery mechanisms based upon RTP (RFC 3550). Status of This Memo This is an Internet Standards Track document. This document is a product of the Internet Engineering Task Force (IETF). It represents the consensus of the IETF community. It has received public review and has been approved for publication by the Internet Engineering Steering Group (IESG). Further information on Internet Standards is available in Section 2 of RFC 7841. Information about the current status of this document, any errata, and how to provide feedback on it may be obtained at http://www.rfc-editor.org/info/rfc7826.
Peer-to-Peer based near-live video streaming is becoming more and more popular with users of fixed-line broadband network access, but it is mostly unavailable to mobile users, as cellular networks, such as GPRS/UMTS, cannot meet the bitrate requirements, while other wireless technologies, such as WLAN, may be fast enough but cover only very limited areas. However, there is a small but important set of scenarios, where several mobile users in close physical proximity are interested in retrieving the same content. We propose a P2P-TV system that enables them to retrieve video chunks in a cooperative way. The coordinated and efficient usage of all wireless resources available to a group of mobile hosts is the key to enable P2P-TV in mobile environments. This paper introduces our general concept. Simulation based studies are presented to assess different resource allocation strategies and to demonstrate the feasibility of our approach for delivering near-live TV in resource constrained mobile environments.
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