The advantages of digital media such as the Internet and CD-ROMs lie in the fact that their contents are easy to duplicate, edit, and distribute. These advantages, however, are double-edged swords, because they also facilitate unauthorized use of such contents. Data embedding, which places information into the contents themselves, is an approach to address this issue. Embedded information can be used, for example, for copyright protection, theft deterrence, and inventory.This paper discusses our work on embedding data into three-dimensional (3D) polygonal models of geometry. Given objects consisting of points, lines, polygons, or curved surfaces, the data embedding algorithms described in this paper produce polygonal models with data embedded. Data are placed into 3D polygonal models by modifying either their vertex coordinates, their vertex topology (connectivity), or both.A brief review of related work and a description of the requirements of data embedding is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3D polygonal models. The paper then presents data-embedding algorithms, with examples, based on these fundamental methods.
3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We
a b s t r a c tLarge scale 3D shape retrieval has become an important research direction in content based 3D shape retrieval. To promote this research area, two Shape Retrieval Contest (SHREC) tracks on large scale com prehensive and sketch based 3D model retrieval have been organized by us in 2014. Both tracks were based on a unified large scale benchmark that supports multimodal queries (3D models and sketches). This benchmark contains 13680 sketches and 8987 3D models, divided into 171 distinct classes. It was compiled to be a superset of existing benchmarks and presents a new challenge to retrieval methods as it comprises generic models as well as domain specific model types. Twelve and six distinct 3D shape retrieval methods have competed with each other in these two contests, respectively. To measure and compare the performance of the participating and other promising Query by Model or Query by Sketch 3D shape retrieval methods and to solicit state of the art approaches, we perform a more comprehensive comparison of twenty six (eighteen originally participating algorithms and eight additional state of the art or new) retrieval methods by evaluating them on the common benchmark. The benchmark, results, and evaluation tools are publicly available at our websites
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