COVID-19 has changed our lives and limited our ability to have adequate physical activity (PA). It is necessary to replace outdoor PA with home-based fitness. However, people lack access, skills, and even motivation for home-based fitness. To address these issues, we designed a free access self-monitoring and coaching and music-based interactive online squat fitness system. Body weight squat was utilized for fitness exercise and evaluated based on three indices: knee width, hip depth, and rhythm. An online survey on changes in exercise due to the COVID-19 pandemic and exercise habits was conducted to investigate the effect of the COVID-19 pandemic on PA. We collected data from 557 respondents 5 months after the system first released and analyzed 200 visitors' performance on squat exercise and the other relevant parameters. Visitors were divided into three groups according to their age: younger, middle, and older groups. Results showed that the younger group had better squat performance than the middle and older groups in terms of hip depth and rhythm. We highlighted the lessons learned about the system design, fitness performance evaluation, and social aspects, for future study of the design and development of similar home-based fitness systems. We provided first-hand results on the relation between the COVID-19 pandemic and physical exercise among different age groups in Japan, which was valuable for policy making in the post-COVID-19 era.
Daily monitoring is important, even for healthy children, because sleep plays a critical role in their development and growth. Polysomnography is necessary for sleep monitoring. However, measuring sleep requires specialized equipment and knowledge and is difficult to do at home. In recent years, smartwatches and other devices have been developed to easily measure sleep. However, they cannot measure children's sleep, and contact devices may disturb their sleep.A non-contact method of measuring sleep is the use of video during sleep. This is most suitable for the daily monitoring of children’s sleep, as it is simple and inexpensive. However, the algorithms have been developed only based on adult sleep, whereas children’s sleep is known to differ considerably from that of adults.For this reason, we conducted a non-contact estimation of sleep stages for children using video. The participants were children between the ages of 0–6 years old. We estimated the four stages of sleep using the body movement information calculated from the videos recorded. Six parameters were calculated from body movement information. As children’s sleep is known to change significantly as they grow, estimation was divided into two groups (0–2 and 3–6 years).The results show average estimation accuracies of 46.7 ± 6.6 and 49.0 ± 4.8% and kappa coefficients of 0.24 ± 0.11 and 0.28 ± 0.06 in the age groups of 0–2 and 3–6 years, respectively. This performance is comparable to or better than that reported in previous adult studies.
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