Abstract-Many rodents use their whiskers to distinguish objects by surface texture. To examine possible mechanisms for this discrimination, data from an artificial whisker attached to a moving robot was used to test texture classification algorithms. This data was examined previously using a template-based classifier of the whisker vibration power spectrum [1]. Motivated by a proposal about the neural computations underlying sensory decision making [2], we classified the raw whisker signal using the related 'naive Bayes' method. The integration time window is important, with roughly 100ms of data required for good decisions and 500ms for the best decisions. For stereotyped motion, the classifier achieved hit rates of about 80% using a single (horizontal or vertical) stream of vibration data and 90% using both streams. Similar hit rates were achieved on natural data, apart from a single case in which the performance was only about 55%. Therefore this application of naive Bayes represents a biologically motivated algorithm that can perform well in a real-world robot task.
ReuseUnless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version -refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher's website. TakedownIf you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing eprints@whiterose.ac.uk including the URL of the record and the reason for the withdrawal request.Embodied hyperacuity from Bayesian perception: Shape and position discrimination with an iCub fingertip sensor Nathan F. Lepora, Uriel Martinez-Hernandez, Hector Barron-Gonzalez, Mat Evans, Giorgio Metta, Tony J. Prescott Abstract-Recent advances in modeling animal perception has motivated an approach of Bayesian perception applied to biomimetic robots. This study presents an initial application of Bayesian perception on an iCub fingertip sensor mounted on a dedicated positioning robot. We systematically probed the test system with five cylindrical stimuli offset by a range of positions relative to the fingertip. Testing the real-time speed and accuracy of shape and position discrimination, we achieved sub-millimeter accuracy with just a few taps. This result is apparently the first explicit demonstration of perceptual hyperacuity in robot touch, in that object positions are perceived more accurately than the taxel spacing. We also found substantial performance gains when the fingertip can reposition itself to avoid poor perceptual locations, which indicates that improved robot perception could mimic active perception in animals.
Abstract-Tomorrow's robots may need to navigate in situations where visual sensors fail. Touch sensors provide an alternative modality which has not previously been explored in the context of robotic map building. We present the first results in grid based simultaneous localisation and mapping (SLAM) with biomimetic whisker sensors, and show how multi-whisker features coupled with prior knowledge about straight edges in the world can boost its performance. Our results are from a simple, small environment but are intended as a first baseline to measure future algorithms against.
Abstract-Whiskered mammals such as rats are experts in tactile perception. By actively palpating surfaces with their whiskers, rats and mice are capable of acute texture discrimination and shape perception. We present a novel system for investigating whisker-object contacts repeatably and reliably. Using an XY positioning robot and a biomimetic artificial whisker we can generate signals for different whisker-object contacts under a wide range of conditions. Our system is also capable of dynamically altering the velocity and direction of the contact based on sensory signals. This provides a means for investigating sensory motor interaction in the tactile domain. Here we implement active contact control, and investigate the effect that speed has on radial distance estimation when using different features for classification. In the case of a moving object contacting a whisker, magnitude of deflection can be ambiguous in distinguishing a nearby object moving slowly from a more distant object moving rapidly. This ambiguity can be resolved by finding robust features for contact speed, which then informs classification of radial distance. Our results are verified on a dataset from SCRATCHbot, a whiskered mobile robot. Building whiskered robots and modelling these tactile perception capabilities would allow exploration and navigation in environments where other sensory modalities are impaired, for example in dark, dusty or loud environments such as disaster areas.
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