We study the synthesis problem for systems with a parameterized number of processes. As in the classical case due to Church, the system selects actions depending on the program run so far, with the aim of fulfilling a given specification. The difficulty is that, at the same time, the environment executes actions that the system cannot control. In contrast to the case of fixed, finite alphabets, here we consider the case of parameterized alphabets. An alphabet reflects the number of processes, which is static but unknown. The synthesis problem then asks whether there is a finite number of processes for which the system can satisfy the specification. This variant is already undecidable for very limited logics. Therefore, we consider a first-order logic without the order on word positions. We show that even in this restricted case synthesis is undecidable if both the system and the environment have access to all processes. On the other hand, we prove that the problem is decidable if the environment only has access to a bounded number of processes. In that case, there is even a cutoff meaning that it is enough to examine a bounded number of process architectures to solve the synthesis problem. Partly supported by ANR FREDDA (ANR-17-CE40-0013).
We consider systems with unboundedly many processes that communicate through shared memory. In that context, simple verification questions have a high complexity or, in the case of pushdown processes, are even undecidable. Good algorithmic properties are recovered under round-bounded verification, which restricts the system behavior to a bounded number of round-robin schedules. In this paper, we extend this approach to a game-based setting. This allows one to solve synthesis and control problems and constitutes a further step towards a theory of languages over infinite alphabets.
We consider systems with unboundedly many processes that communicate through shared memory. In that context, simple verification questions have a high complexity or, in the case of pushdown processes, are even undecidable. Good algorithmic properties are recovered under round-bounded verification, which restricts the system behavior to a bounded number of round-robin schedules. In this paper, we extend this approach to a game-based setting. This allows one to solve synthesis and control problems and constitutes a further step towards a theory of languages over infinite alphabets.
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