Context Recent studies show that developers spend most of their programming time testing, verifying and debugging software. As applications become more and more complex, developers demand more advanced debugging support to ease the software development process.Inquiry Since the 70's many debugging solutions have been introduced. Amongst them, online debuggers provide good insight on the conditions that led to a bug, allowing inspection and interaction with the variables of the program. However, most of the online debugging solutions introduce debugging interference to the execution of the program, i.e. pauses, latency, and evaluation of code containing side-effects.Approach This paper investigates a novel debugging technique called out-of-place debugging. The goal is to minimize the debugging interference characteristic of online debugging while allowing online remote capabilities. An out-of-place debugger transfers the program execution and application state from the debugged application to the debugger application, each running in a different process.Knowledge On the one hand, out-of-place debugging allows developers to debug applications remotely, overcoming the need of physical access to the machine where the debugged application is running. On the other hand, debugging happens locally on the remote machine avoiding latency. That makes it suitable to be deployed on a distributed system and handle the debugging of several processes running in parallel.Grounding We implemented a concrete out-of-place debugger for the Pharo Smalltalk programming language. We show that our approach is practical by running several benchmarks, comparing our approach with a classic remote online debugger. We show that our prototype debugger outperforms a traditional remote debugger by 1000 times in several scenarios. Moreover, we show that the presence of our debugger does not impact the overall performance of an application.Importance This work combines remote debugging with the debugging experience of a local online debugger. Out-of-place debugging is the first online debugging technique that can minimize debugging interference while debugging a remote application. Yet, it still keeps the benefits of online debugging (e.g., step-by-step execution). This makes the technique suitable for modern applications which are increasingly parallel, distributed and reactive to streams of data from various sources like sensors, UI, network, etc. ACM CCS 2012Software and its engineering → Software testing and debugging;
Analysing the blockchain is becoming more and more relevant for detecting attacks and frauds on cryptocurrency exchanges and smart contract activations. However, this is a challenging task due to the continuous growth of the blockchain. For example, in early 2017 Ethereum was estimated to contain approximately 300GB of data [4], a number that keeps growing day after day. In order to analyse such ever-growing amount of data, this paper argues that blockchain analysis should be treated as a novel type of application for Big Data platforms. We also explore the application of parallelization techniques from the Big Data domain, in particular Map/Reduce, to extract and analyse information from the blockchain. We show that our approach significantly improves the index generation by 7.77 times, with a setup of 20 worker nodes, 1 Ethereum node and 1 Database node. We also share our findings of our massively parallel setup for querying Ethereum in terms of architecture and the bottlenecks. This should help researchers setup similar infrastructures for analysing the blockchain in the future.
Cyber-Physical Systems (CPS) integrate sensors and actuators to collect data and control entities in the physical world. Debugging CPS systems is hard due to the time-sensitive nature of a distributed applications combined with the lack of control on the surrounding physical environment. This makes bugs in CPS systems hard to reproduce and thus to fix. In this context, on-line debugging techniques are helpful because the debugger is connected to the device when an exception or crash occurs. This paper reports on our experiences on applying two different on-line debugging techniques for a CPS system: remote debugging using the Pharo remote debugger and our IDRA debugger. In contrast to traditional remote debugging, IDRA allows to on-line debug an application locally in another client machine by reproducing the runtime context where the bug manifested. Our qualitative evaluation shows that IDRA provides almost the same interaction capabilities than Pharo's remote debugger and is less intrusive when performing hot-modifications. Our benchmarks also show that IDRA is significantly faster than the Pharo remote debugger, although it increases the amount of data transferred over the network.
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