, and has co-developed the STEAM Labs TM program to engage middle and high school students in learning science, technology, engineering, arts, and math concepts through designing and building chain reaction machines. He has appeared on many TV shows (including Modern Marvels on The History Channel and Jimmy Kimmel Live on ABC) and a movie with his Rube Goldberg machines, and worked as a behind-the scenes engineer for season 3 of the PBS engineering design reality TV show, Design Squad. He also held the Guinness World Record for the largest number of steps -125 -in a working Rube Goldberg machine. Parents and Roles in Informal Making Education: Informing and Implications for Making in Museums AbstractMaking is becoming a popular activity for young people to get interested in STEM topics. Maker Faire events and extracurricular making clubs support this engagement. Informal science education, particularly through science and technology centers have been adopting making activities for floor programs and some have created maker spaces.This study explores how museums, and in particular children's museums, incorporate making for young makers and families and how educational learning objectives match up with the attributes of making and values expressed by maker families. This will be addressed by both qualitative analysis of ongoing interviews with Young Makers and the parents of Young Makers. Emergent thematic analysis is be used to highlight themes relevant to Maker families working together. Additionally, this work will explore the goals and practices of informal science education museum community and establish a baseline and range of making activities and makerspaces in childrens' museums.There is a trend for museums and science/technology centers to establish Makerspaces. The Pittsburgh Children's Museum has created Makeshop, a makerspace reflecting 7 specific learning practices, for example. Research has shown Makerspaces as sources of multidisciplinary learning, a blending of communities of practice with formal learning, and finally that the depth of learning is in the making. While the research points to the values of making in general, and specifically making in museum makerspaces, there seems to be little research on family making, and how museums can encourage family making. This research hopes to bridge both these gaps by studying the importance of family making and its relevance in children's museums. Data has been collected over the last 3 years from the New York and Bay Area flagship Maker Faires with sets of interviews with approximately 32 Young Makers and the parents of Young Makers. The particular perspective of Maker families and the associated analysis has not been previously done and this study will allow for me to explore what it means to be a Maker family. Additionally, I will extend this work to have discussions with museum professionals of their informal STEM learning goals and how the hands-on exploration, tinkering and discovery abound in the Maker community could fit the learning goals. Gu...
Parkinson’s disease is a neurodegenerative brain disorder that occurs when a patient’s body stops producing dopamine. This chemical is essential in transferring motor commands between the substantia nigra and the corpus striatum which enables smooth, intentional movement in the body. Because this transmission line is degrading, about 68% of the Parkinson’s population reports falling [1].
Engineering atArizona State University. He is the PI on three NSF-funded projects: CAREER: Engineering Design Across Navajo Culture, Community, and Society (EEC 1351728), Might Young Makers be the Engineers of the Future?(EEC 1329321), and Broadening the Reach of Engineering through Community Engagement (BRECE)(DUE 1259356). He is also Co-PI on one NSF-funded project: Should Makers be the Engineers of the Future?(EEC 1232772), and is senior personnel on an NSF-funded grant entitled Workshop: I-Corps for Learning (i-Corps-L). He received his Ph.D. in Engineering Education (2010)and M.S./B.S. in Electrical and Computer Engineeringfrom Purdue University,and as a qualitative researcher studies both STEM and informal engineering education. As an educator, he foundedandled a team to two collegiate National Rube Goldberg Machine Contestchampionships, and has co-developed theSTEAMMachines TM /"Rube Goldbergineering" program over the past 6 years to exposemiddle and high school students to the engineering design process.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.