Impulsive choice, or preference for small immediate reinforcers over large delayed reinforcers, has been associated with cigarette smoking. The direct effects of nicotine on impulsive choice in laboratory animals are unknown. We examined the effects of acute and chronic nicotine injections, and the termination of injections, on impulsive choice in rats. Five rats made choices between a one- and a three-pellet reinforcer in a discrete trials procedure. The delay to the smaller reinforcer was always 1 s. A computer adjusted the delay to the larger reinforcer until the pattern of choices reflected indifference between the two alternatives. We assessed the effects of acute and chronic nicotine (vehicle, 0.03, 0.1, 0.3 and 1.0 mg/kg nicotine). The latency to make the first response of the session increased under the acute 1.0 mg/kg dose. There were no consistent differences in the effects of acute and chronic nicotine on response latency and lever pressing during the delays between choices. Acute injections of nicotine dose-dependently increased impulsive responding. After chronic injections, impulsive responding was increased equivalently regardless of dose, and it was increased even in the absence of nicotine. After drug injections were terminated, behavior remained impulsive for about 30 drug-free sessions, and then responding gradually returned to baseline levels. The results suggest that increases in impulsive choice were not due to anorectic effects, response biases or changes in conditioned reinforcement. Nicotine may have decreased the value of delayed reinforcers. Chronic nicotine exposure produced long-lasting but reversible increases in impulsive choice.
Many drugs of abuse produce changes in impulsive choice, that is, choice for a smaller-sooner reinforcer over a larger-later reinforcer. Because the alternatives differ in both delay and amount, it is not clear whether these drug effects are due to the differences in reinforcer delay or amount. To isolate the effects of delay, we used a titrating delay procedure. In phase 1, 9 rats made discrete choices between variable delays (1 or 19 s, equal probability of each) and a delay to a single food pellet. The computer titrated the delay to a single food pellet until the rats were indifferent between the two options. This indifference delay was used as the starting value for the titrating delay for all future sessions. We next evaluated the acute effects of nicotine (subcutaneous 1.0, 0.3, 0.1, and 0.03 mg/kg) on choice. If nicotine increases delay discounting, it should have increased preference for the variable delay. Instead, nicotine had very little effect on choice. In a second phase, the titrated delay alternative produced three food pellets instead of one, which was again produced by the variable delay (1 s or 19 s) alternative. Under this procedure, nicotine increased preference for the one pellet alternative. Nicotine-induced changes in impulsive choice are therefore likely due to differences in reinforcer amount rather than differences in reinforcer delay. In addition, it may be necessary to include an amount sensitivity parameter in any mathematical model of choice when the alternatives differ in reinforcer amount.Key words: risk, impulsive choice, reinforer delay, reinforcer amount, nicotine, lever press, ratsGiven a choice between two reinforcers, the preferred reinforcer is said to have a greater ''value.'' Prediction of choice depends upon identifying the function that accurately describes how different variables contribute to reinforcer value. Several mathematical models of choice have been proposed for that purpose (e.g., Bateson & Kacelnik, 1995;Davison, 1988;Gibbon, Church, & Fairhurst, 1988;Grace, 1993;Herrnstein, 1970;Hursh & Fantino, 1973;Killeen, 1968;1982;Mazur, 1984). An assumption of most of these models is that the value of a reinforcer decreases as the delay to that reinforcer increases. The mathematical function that describes this relation is typically referred to as a delay discounting function. One such model that has been very successful in describing and predicting choices in discrete trial situations is Mazur's (1987) hyperbolic discounting function:where V represents the current value of a delayed reinforcer, A represents the reinforcer amount, D represents the delay to the reinforcer, and k is a free parameter which reflects the rate at which the reinforcer loses value with increases in delay. One prediction of Equation 1 is preference for a smaller-sooner reinforcer over a largerlater reinforcer, when the delay of the latter is such that its value is relatively lower than that of the former. The point at which this happens is determined in part by how quickly reinforcer value dec...
The present study was designed to help bridge the methodological gap between human and nonhuman animal research in delay-based risky choice. In Part 1, 4 adult human subjects made repeated choices between variable-time and fixed-time schedules of 30-s video clips. Both alternatives had equal mean delays of 15 s, 30 s, or 60 s. Three of 4 subjects strongly preferred the variable-delay alternative across all conditions. In Part 2, these 3 subjects were then provided pairwise choices between 2 variable-time schedules with different delay distributions. Subjects generally preferred the variable-delay distributions with a higher probability of short-reinforcer delays, consistent with accounts based on nonlinear discounting of delayed reinforcement. There was only weak correspondence between experimental results and verbal reports. The overall pattern of results is inconsistent with prior risky choice research with human subjects but is consistent with prior results with nonhuman subjects, suggesting that procedural differences may be a critical factor determining risk-sensitivity across species.
Altruistic acts have been defined, in economic terms, as “...costly acts that confer economic benefits on other individuals”. In multi-player, one-shot prisoner's dilemma games, a significant number of players behave altruistically; their behavior benefits each of the other players but is costly to them. We consider three potential explanations for such altruism. The first explanation, following a suggestion by the philosopher Derek Parfit, assumes that players devise a strategy to avoid being free-loaders – and that in the present case this strategy dictates cooperation. The second explanation says that cooperators reject the one-shot aspect of the game and behave so as to maximize reward over a series of choices extending beyond the present situation (even though reward is not maximized in the present case). This explanation assumes that people may learn to extend the boundaries of their selves socially (beyond their own skin) as well as temporally (beyond the present moment). We propose a learning mechanism for such behavior analogous to the biological, evolutionary mechanism of group selection. The third explanation assumes that people's altruism is based on a straightforward balancing of undiscounted costs to themselves against discounted benefits to others (social discounting). The three proposed explanations of altruism complement each other.
Altruistic behavior has been defined in economic terms as “…costly acts that confer economic benefits on other individuals” (Fehr & Fischbacher, 2003). In a prisoner’s dilemma game, cooperation benefits the group but is costly to the individual (relative to defection), yet a significant number of players choose to cooperate. We propose that people do value rewards to others, albeit at a discounted rate (social discounting), in a manner similar to discounting of delayed rewards (delay discounting). Two experiments opposed the personal benefit from defection to the socially discounted benefit to others from cooperation. The benefit to others was determined from a social discount function relating the individual’s subjective value of a reward to another person and the social distance between that individual and the other person. In Experiment 1, the cost of cooperating was held constant while its social benefit was varied in terms of the number of other players, each gaining a fixed, hypothetical amount of money. In Experiment 2, the cost of cooperating was again held constant while the social benefit of cooperating was varied by the hypothetical amount of money earned by a single other player. In both experiments, significantly more participants cooperated when the social benefit was higher.
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