This paper proposes a new reactive temporal logic planning algorithm for multiple robots that operate in environments with unknown geometry modeled using occupancy grid maps. The robots are equipped with individual sensors that allow them to continuously learn a grid map of the unknown environment using existing Simultaneous Localization and Mapping (SLAM) methods. The goal of the robots is to accomplish complex collaborative tasks, captured by global Linear Temporal Logic (LTL) formulas. The majority of existing LTL planning approaches rely on discrete abstractions of the robot dynamics operating in known environments and, as a result, they cannot be applied to the more realistic scenarios where the environment is initially unknown. In this paper, we address this novel challenge by proposing the first reactive, abstraction-free, and distributed LTL planning algorithm that can be applied for complex mission planning of multiple robots operating in unknown environments. The proposed algorithm is reactive i.e., planning is adapting to the updated environmental map and abstraction-free as it does not rely on designing abstractions of the robot dynamics. Also, our algorithm is distributed in the sense that the global LTL task is decomposed into single-agent reachability problems constructed online based on the continuously learned map. The proposed algorithm is complete under mild assumptions on the structure of the environment and the sensor models. We provide extensive numerical simulations and hardware experiments that illustrate the theoretical analysis and show that the proposed algorithm can address complex planning tasks for large-scale multi-robot systems in unknown environments.
Solutions to the Traveling Salesperson Problem (TSP) have practical applications to processes in transportation, logistics, and automation, yet must be computed with minimal delay to satisfy the real-time nature of the underlying tasks. However, solving large TSP instances quickly without sacrificing solution quality remains challenging for current approximate algorithms. To close this gap, we present a hybrid data-driven approach for solving the TSP based on Graph Neural Networks (GNNs) and Guided Local Search (GLS). Our model predicts the regret of including each edge of the problem graph in the solution; GLS uses these predictions in conjunction with the original problem graph to find solutions. Our experiments demonstrate that this approach converges to optimal solutions at a faster rate than state-of-the-art learning-based approaches and non-learning GLS algorithms for the TSP, notably finding optimal solutions to 96% of the 50-node problem set, 7% more than the next best benchmark, and to 20% of the 100node problem set, 4.5× more than the next best benchmark. When generalizing from 20-node problems to the 100-node problem set, our approach finds solutions with an average optimality gap of 2.5%, a 10× improvement over the next best learning-based benchmark.
Fairness is commonly seen as a property of the global outcome of a system and assumes centralisation and complete knowledge. However, in real decentralised applications, agents only have partial observation capabilities. Under limited information, agents rely on communication to divulge some of their private (and unobservable) information to others. When an agent deliberates to resolve conflicts, limited knowledge may cause its perspective of a correct outcome to differ from the actual outcome of the conflict resolution. This is subjective unfairness. As human systems and societies are organised by rules and norms, hybrid human-agent and multi-agent environments of the future will require agents to resolve conflicts in a decentralised and rule-aware way. Prior work achieves such decentralised, rule-aware conflict resolution through cultures: explainable architectures that embed human regulations and norms via argumentation frameworks with verification mechanisms. However, this prior work requires agents to have full state knowledge of each other, whereas many distributed applications in practice admit partial observation capabilities, which may require agents to communicate and carefully opt to release information if privacy constraints apply. To enable decentralised, fairness-aware conflict resolution under privacy constraints, we have two contributions: 1) a novel interaction approach and 2) a formalism of the relationship between privacy and fairness. Our proposed interaction approach is an architecture for privacy-aware explainable conflict resolution where agents engage in a dialogue of hypotheses and facts. To measure the privacy-fairness relationship, we define subjective and objective fairness on both the local and global scope and formalise the impact of partial observability due to privacy in these different notions of fairness. We first study our proposed architecture and the privacy-fairness relationship in the abstract, testing different argumentation strategies on a large number of randomised cultures. We empirically demonstrate the trade-off between privacy, objective fairness, and subjective fairness and show that better strategies can mitigate the effects of privacy in distributed systems. In addition to this analysis across a broad set of randomised abstract cultures, we analyse a case study for a specific scenario: we instantiate our architecture in a multi-agent simulation of prioritised rule-aware collision avoidance with limited information disclosure.
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