Exploration is an important aspect of robotics, whether it is for mapping, rescue missions or path planning in an unknown environment. Frontier Exploration planning (FEP) and Receding Horizon Next-Best-View planning (RH-NBVP) are two different approaches with different strengths and weaknesses. FEP explores a large environment consisting of separate regions with ease, but is slow at reaching full exploration due to moving back and forth between regions. RH-NBVP shows great potential and efficiently explores individual regions, but has the disadvantage that it can get stuck in large environments not exploring all regions. In this work we present a method that combines both approaches, with FEP as a global exploration planner and RH-NBVP for local exploration. We also present techniques to estimate potential information gain faster, to cache previously estimated gains and to exploit these to efficiently estimate new queries.
A key requirement of autonomous vehicles is the capability to safely navigate in their environment. However, outside of controlled environments, safe navigation is a very difficult problem. In particular, the real-world often contains both complex 3D structure, and dynamic obstacles such as people or other vehicles. Dynamic obstacles are particularly challenging, as a principled solution requires planning trajectories with regard to both vehicle dynamics, and the motion of the obstacles. Additionally, the real-time requirements imposed by obstacle motion, coupled with real-world computational limitations, make classical optimality and completeness guarantees difficult to satisfy. We present a unified optimizationbased motion planning and control solution, that can navigate in the presence of both static and dynamic obstacles. By combining optimal and receding-horizon control, with temporal multi-resolution lattices, we can precompute optimal motion primitives, and allow real-time planning of physically-feasible trajectories in complex environments with dynamic obstacles. We demonstrate the framework by solving difficult indoor 3D quadcopter navigation scenarios, where it is necessary to plan in time. Including waiting on, and taking detours around, the motions of other people and quadcopters.
Abstract-Integrating logical and probabilistic reasoning and integrating reasoning over observations and predictions are two important challenges in AI. In this paper we propose P-MTL as an extension to Metric Temporal Logic supporting temporal logical reasoning over probabilistic and predicted states. The contributions are (1) reasoning over uncertain states at single time points, (2) reasoning over uncertain states between time points, (3) reasoning over uncertain predictions of future and past states and (4) a computational environment formalism that ground the uncertainty in observations of the physical world. Concrete robot soccer examples are given.
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