Threat evaluation is a vital process for any defense system, and it consists of a series of calculation and evaluation based on the inferred capabilities and intents of the targets that aim to give damage to defended assets. Target evaluation is proceeded in a wargame and the aim is to compare weapon target pairs according to a set of criteria. The target evaluation cycle is repeated anytime a new detection is received and when any change happens in the target currently detected. The whole process consists of a set of tasks that are shared between Command and Control units and the tasks require different responsibilities. Each task is succeeded by a specific behavior that is represented as a reasonably ordered set of actions. The task sharing is organized by taking the C2 architectures into account. In this paper, an agent-based command and control entity, which is in charge of target evaluation and giving engagement decision, is designed and it is situated in an air defense simulation environment. The study aims to propose an agent design in military decision-making domain, bringing analytic methods with the first-order logic together, and combine aspect orientation with agent design. The study also improves dynamic aspect management in agent programming using the relation concept.
Qualitative simulation is a well-known reasoning technique that involves the use of simulation technologies. Reasoning is made to determine qualitative values and change directions of system variables, and it is done for each time point and time interval following the time point. Qualitative variables possess continuous qualitative value sets that are discretized by landmark points. Qualitative simulation uses qualitative time representation and its quantitative value is of no interest. The main purpose of this study was to develop a technique to determine time steps for a quantitative simulation under guidance of qualitative information. The proposed technique determined time advances using qualitative and quantitative information together to obtain a robust time step as wide as possible for simulation time advances. For this purpose, sign algebraic properties and derivation roots of quantitative equations and qualitative variable values with their change directions were used to compute time advances. In the approach, qualitative simulation determined landmark points to be advanced, and quantitative simulation calculated the duration required. Using the proposed algorithm, the simulation is advanced instead of iterating simulation time for a predefined time step and checking whether or not there is any activity in the interval, directly to the time points that are qualitatively different.
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