The dynamics of technological progress in various fields indirectly affect the world of education. One of the indications can be seen in the use of media as a learning tool. This study aims; 1) to investigate the effectiveness of the packet tracer learning media application, 2) to investigate the responses of the students to such applications, 3) to determine the appropriate media used in a learning process. The research is carried out in the subject of Computer Design Networking. The evaluation research is employed by using a mixed method of qualitative and quantitative approach. The quantitative analysis involved 58 students, while the qualitative analysis involved one productive teacher, one curriculum representative, and four students. Data are analysed by using quantitative and qualitative data analysis techniques. The results show that, the effectiveness of learning media with packet tracer is high i.e., 82.76%, which covers three aspects; software engineering, learning aspects, and display aspects. This means that this packet tracer learning media can be applied as a solution to the limitation of facilities and infrastructures of network practices by considering certain learning situations and conditions. The results indicate that this application is very useful to deal with the high cost of practising tools. It makes the students more enthusiastic and motivated during the learning process. Hence, by implementing this learning method, the interaction and the learning outcomes of the student can be increased.
Sistem pakar adalah salah satu bagian dari kecerdasan buatan yang mengandung pengetahuan yang dimasukkan oleh pakar ke dalam suatu area pengetahuan tertentu. Pembangunan sistem pakar bertujuan membantu teknini pemula dalam mengatasi masalah atau kerusakan pada perangkat keras laptop (hardware) dan pada perangkat lunak laptop (software). Kerusakan laptop merupakan masalah yang sering di alami oleh sebagian pengguna laptop. Indonesia sendiri begitu banyak dari sabang sampai merauke menggunakan laptop atau komputer. Tujuan penelitian ini adalah untuk mempermudah seseorang mengetahui kerusakan pada laptopnya sehingga sebelum meraka membawa ke tempat service, mereka sudah tau kerusakan pada laptop atau komputernya. Penelitian ini menghasilkan berupa aplikasi mendiagnosa kerusakan laptopo atau komputer. Sehingga memudahkan berinteraksi kepada teknisi terkait kerusakan pada laptop atau komputer. Jadi dengan ini penulis menggunakan Metode forward chaining. Forward chaining adalah sebuah proses inferensi dimulai dari seperangkat data yang ada menuju ke kesimpulan. karena metode ini cocok digunakan untuk mempermudah teknisi dalam mengerjakan pekerjaannya.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.