Figure 1: Qualitative features describing geometric relations between the body points of a pose that are indicated by red and black markers.
AbstractThe reuse of human motion capture data to create new, realistic motions by applying morphing and blending techniques has become an important issue in computer animation. This requires the identification and extraction of logically related motions scattered within some data set. Such content-based retrieval of motion capture data, which is the topic of this paper, constitutes a difficult and timeconsuming problem due to significant spatio-temporal variations between logically related motions. In our approach, we introduce various kinds of qualitative features describing geometric relations between specified body points of a pose and show how these features induce a time segmentation of motion capture data streams. By incorporating spatio-temporal invariance into the geometric features and adaptive segments, we are able to adopt efficient indexing methods allowing for flexible and efficient content-based retrieval and browsing in huge motion capture databases. Furthermore, we obtain an efficient preprocessing method substantially accelerating the cost-intensive classical dynamic time warping techniques for the time alignment of logically similar motion data streams. We present experimental results on a test data set of more than one million frames, corresponding to 180 minutes of motion. The linearity of our indexing algorithms guarantees the scalability of our results to much larger data sets.
The development of methods and tools for the generation of visually appealing motion sequences using prerecorded motion capture data has become an important research area in computer animation. In particular, data-driven approaches have been used for reconstructing high-dimensional motion sequences from low-dimensional control signals. In this article, we contribute to this strand of research by introducing a novel framework for generating full-body animations controlled by only four 3D accelerometers that are attached to the extremities of a human actor. Our approach relies on a knowledge base that consists of a large number of motion clips obtained from marker-based motion capturing. Based on the sparse accelerometer input a cross-domain retrieval procedure is applied to build up a lazy neighborhood graph in an online fashion. This graph structure points to suitable motion fragments in the knowledge base, which are then used in the reconstruction step. Supported by a kd-tree index structure, our procedure scales to even large datasets consisting of millions of frames. Our combined approach allows for reconstructing visually plausible continuous motion streams, even J. Tautges and T. Helten were financially supported by grants from Deutsche Forschungsgemeinschaft (WE 1945/5-1 and MU 2686/3-1).
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