Indonesia memiliki kekayaan dan keanekaragaman hayati yang sangat melimpah. Dari total sekitar 40.000 jenis tanaman herbal yang dikenal di dunia, terdapat kurang lebih 30.000 tanaman herbal disinyalir berada di Indonesia. Tanaman herbal merupakan tanaman yang umum digunakan masyarakat, khususnya di Indonesia yang memiliki keanekaragaman hayati sebagai bahan pembuatan obat herbal. Tanaman herbal tentu tidak mudah untuk dikenali meskipun sering tumbuh di sekitar lingkungan. Karena masih kurangnya pengetahuan masyarakat tentang tanaman herbal, maka tidak memungkinkan untuk memanfaatkan tanaman herbal tersebut. Penelitian ini bertujuan untuk mengklasifikasikan daun tanaman herbal menggunakan metode K-Nearest Neighbor (KNN) dengan nilai K = 3 dan ekstraksi ciri Histogram of Oriented Gradient (HOG) dan Local Binary Patterns (LBP). Penelitian dilakukan pada 15 jenis tanaman herbal. Akurasi metode HOG dengan KNN adalah 92,67%, Akurasi LBP dengan KNN adalah 88,67% dan akurasi kombinasi fitur HOG dan LBP dengan metode KNN adalah 92,67%. Berdasarkan ketiga skenario percobaan yang telah dilakukan menunjukkan bahwa kombinasi fitur HOG dan LBP tidak mempengaruhi akurasi klasifikasi daun tanaman herbal.
ABSTRAKKegiatan pengabdian kepada masyarakat dalam bentuk pelatihan pembuatan game dengan menggunakan GDevelop memiliki tujuan yaitu untuk memberikan wawasan kepada siswa dan siswi SMA Negeri 6 Palembang dalam menggunakan aplikasi GDevelop yang dapat digunakan untuk membuat game sehingga dapat menambah keterampilan dan wawasan. Terdapat tiga tahapan utama yang dilakukan dalam pengabdian ini antara lain perencanaan, implementasi dan terakhir adalah evaluasi dengan memberikan tautan kuesioner berupa google form. Hasil kuesioner menunjukkan bahwa didapatkan rata-rata 96,8% peserta merasakan manfaat dan sangat setuju dengan pelatihan yang telah dilakukan. Kata kunci: game; gdevelop; pelatihan; pengabdian kepada masyarakat. ABSTRACTCommunity service activities in the form of training in making games using GDevelope aim to provide insight to students of SMA Negeri 6 Palembang in using the GDevelop application for making of the video games, so the students can add skills and insights. There are three main stages carried out in this service, including planning, implementation and finally evaluation by providing a questionnaire link in the form of a google form. The results of the questionnaire showed that an average of 96.8% of participants feel the benefits and strongly agreed with the training that had been carried out. Keywords: community service activities; game; gdevelop training.
Many institutions and companies such as educational institutions and private sector or government find obstacles with file storage problems. Current development requires institutions or companies to archive all events in the form of videos, documents, or images. What often happens is that many institutions still use conventional method of storage even though computer has been used. Besides they also do not have authorization about who could access the documents. Digital documents could be stored and accessed easily if the media of the document storage service is centralized. Companies or institutions usually share or send file documents in the workplace via email which highly depends on the file size limit and capacity and bandwidth resource, making it less effective for files with large amounts and files reaching gigabytes. One solution to cope with the problems is by designing and building centralized document sharing system using SAMBA protocol with Primary Domain Controller (PDC) and operating system using Linux Debian 9.4. File sharing system could only be accessed locally by applying profile for each user and password in the form of network drive so that file storage and access is more secure and faster since file document do not pass through the internet network. It could also reduce computer workload in terms of storage resources.  Keywords: samba, primary domain controller , linux debian, network drive.
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