Distance learning is not new to education, but it requires more dedication and initiative than the implementation of conventional education. Distance learning in lectures is the implementation of learning when students and lecturers cannot attend face to face at the same time in the campus lecture hall. One of the efforts to implement distance learning is to use interactive literacy activities. This study aims to examine that this era has implications for Indonesia as a country that wants to become a developed country, especially in education. This type of research is descriptive research in the literature. The results of the description discuss (1) Efforts to adapt natural science practicum learning according to the times; (2) Provision of teaching materials to support the tutorial interaction process in natural science practicum activities; and (3) Students' readiness in implementing natural science practicum in distance learning. This study highlights several theoretical and empirical contributions. It provides recommendations that the implementation of remote practicum through digital media and the use of materials available in the surrounding environment need interactive instruction support to support student practicum competencies
This study aims to identify the characteristics, objectives, benefits, advantages and limitations of mobile learning, analyzing opportunities and challenges the use of mobile learning as a learning model during the Covid-19 pandemic as well describes the application of the use of mobile learning in learning in education base. This research is a literature study with a qualitative approach using descriptive-analytic analysis. The research results show that mobile learning as a subset of e-learning has many advantages in facilitating learning process without the limits of time, space and place. Although it has limitations, but mobile learning has a very good opportunity to be utilized on virtual learning during the covid-19 pandemic as an alternative to learning face to face. Tablets, smartphones and laptops can be used as supporting devices in the implementation of mobile learning. In order to be implemented optimally, teacher skills are needed in operating the device and designing teaching materials properly digitally based.
This study aims to explore the students' response to the use of Augmented Reality (AR) media in learning the circulatory system in humans. Until now, students have relied on textbooks consisting of pictures and text as their learning source. However, they face difficulties when studying topics such as the circulatory system that require complex visualization. A survey method was employed to collect data from students of the Biology Study Program at IPB University. The research sample consisted of 20 randomly selected respondents. The survey was conducted using a structured questionnaire designed to gather information about student engagement, conceptual understanding, interest, and preferences in using AR learning media. The questionnaire included questions about the respondents' response to their experience using AR media, perceived benefits, difficulties encountered, and suggestions for the development of future AR media. The collected survey data was analyzed using descriptive statistical methods. Descriptive statistics were used to summarize and depict the distribution of students' responses to the use of AR media in learning the circulatory system in humans. The results of this study can be concluded that the use of AR media in learning the circulatory system in humans has shown great potential. The majority of students responded positively, finding the use of AR media visually appealing and easy to learn.
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