SMK has the challenge of implementing meaningful distance learning using animated video media according to student perceptions. However, students' perceptions about the use of animated video media in distance learning are not yet known. This study aims to measure the perceptions of Mechanical Engineering Vocational School students about the use of animated video media for the development of skills to operate a lathe in distance learning. The research subjects consisted of 73 students of Mechanical Engineering Vocational Schools. The data collection technique used a questionnaire. The media feasibility test was carried out by two material and media experts. This study used quantitative descriptive statistical analysis methods, t-test, and One-Way ANOVA with post-hoc advanced tests, namely the Dunnett C and Tukey test to determine differences in students' perceptions of assessment. The results of the media feasibility validation by material experts were 81.875% and media experts 90.625% were in the very feasible category. The assessment of the feasibility of the media by students was 83.714% in the very feasible category. So, that there was no significant difference between male and female students in the assessment of distance learning animated video media.
Penelitian ini bertujuan untuk mengetahui dampak dari game online terhadap perilaku agresif anak. Penelitian ini merupakan representative dari hasil penelitian sebelumnya terkait pengaruh game online terhadap tingkat kekerasan oleh anak anak dan remaja di provinsi sumatera utara. Penelitian ini menggunakan metode kualitatif dengan pendekatan studi kasus pada satu anak laki laki. Dari penelitian yang dilakukan maka dapat disimpulkan bahwa ada dampak yang timbul dari bermain game online terhadap perilaku agresif anak. Dampak itu terjadi baik dari perilaku mengarah ke kerasan fisik maupun verbal. Orang tua sebaiknya mengontrol anak dalam memegang telepon pintar, memperhatikan apa yang dilakukan anak serta memberikan anak batasan dalam bermain telpon pintar banyak dampak yang dtimbulkan telepon pintar ini baik itu segi negatif maupun positif. Anak anak adalah manusia peniru apa yang ia saksikan akan menjadi stimulus bagi otak anak. Diharapkan untuk para orang tua benar benar memperhatikan anaknya apalagi orang tua yang sudah memberikan kebebasan kepada anaknya untuk bermain telepon pintar ini.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.