Questionnaires are among the most common research tools in virtual reality (VR) user studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can lead to systematic biases. VR allows to embed questionnaires into the virtual environment which may ease participation and avoid biases. To provide a cohesive picture of methods and design choices for questionnaires in VR (INVRQ), we discuss 15 INVRQ studies from the literature and present a survey with 67 VR experts from academia and industry. Based on the outcomes, we conducted two user studies in which we tested different presentation and interaction methods of INVRQS and evaluated the usability and practicality of our design. We observed comparable completion times between INVRQS and questionnaires outside VR (OUTVRQS) with higher enjoyment but lower usability for INVRQS. These findings advocate the application of INVRQS and provide an overview of methods and considerations that lay the groundwork for INVRQ design.
Although smart speakers support increasingly complex multi-turn dialogues, they still play a mostly reactive role, responding to user's questions or requests. With rapid technological advances, they are becoming more capable of initiating conversations by themselves. However, before developing such proactive features, it is important to understand how people perceive different types of agent-initiated interactions. We conducted an online survey in which participants (𝑁 = 47) rated 8 scenarios around proactive smart speakers on different aspects. Despite some controversy around proactive systems,
It is challenging to provide users with a haptic weight sensation of virtual objects in VR since current consumer VR controllers and software-based approaches such as pseudo-haptics cannot render appropriate haptic stimuli. To overcome these limitations, we developed a haptic VR controller named Triggermuscle that adjusts its trigger resistance according to the weight of a virtual object. Therefore, users need to adapt their index finger force to grab objects of different virtual weights. Dynamic and continuous adjustment is enabled by a spring mechanism inside the casing of an HTC Vive controller. In two user studies, we explored the effect on weight perception and found large differences between participants for sensing change in trigger resistance and thus for discriminating virtual weights. The variations were easily distinguished and associated with weight by some participants while others did not notice them at all. We discuss possible limitations, confounding factors, how to overcome them in future research and the pros and cons of this novel technology.
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