Summary
This work presents a level‐set–based sharp interface technique to simulate the evolution of damage in ductile materials under high velocity impact conditions. The level‐set method is adopted to track all interfaces including damage zones within the materials. Two types of damage are considered, ie, the creation of spall zones due to damage accumulation in homogeneous ductile materials and interfacial debonding in heterogeneous materials. Spall is simulated using continuum damage models and a level‐set–based crack generation and evolution algorithm. Three continuum damage models are tested for metal targets subjected to flyer impact; the results from the current code (SCIMITAR3D) are compared with the two widely used computer codes EPIC and CTH, and to experimental data; it is found that the computer codes are in good agreement among each other, but agreement of all methods with experimental data is not uniform. At material interfaces, damage is handled using a cohesive zone model and evolving level sets to create void spaces because of material separation due to debonding. Finally, ductile damage combined with debonding is simulated in an Al‐Ni laminate impacted by a projectile. The results demonstrate the ability of the present approach to simulate various types of damage in materials with heterogeneities and inclusions.
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