This short paper introduces M3, a simple and extensible model for capturing facts about source code for future analysis. M3 is a core part of the standard library of the Rascal meta programming language. We motivate it, position it to related work and detail the key design aspects.
The data structures under-pinning collection API (e.g. lists, sets, maps) in the standard libraries of programming languages are used intensively in many applications.The standard libraries of recent Java Virtual Machine languages, such as Clojure or Scala, contain scalable and well-performing immutable collection data structures that are implemented as Hash-Array Mapped Tries (HAMTs). HAMTs already feature efficient lookup, insert, and delete operations, however due to their tree-based nature their memory footprints and the runtime performance of iteration and equality checking lag behind array-based counterparts. This particularly prohibits their application in programs which process larger data sets.In this paper, we propose changes to the HAMT design that increase the overall performance of immutable sets and maps. The resulting general purpose design increases cache locality and features a canonical representation. It outperforms Scala's and Clojure's data structure implementations in terms of memory footprint and runtime efficiency of iteration (1.3-6.7 x) and equality checking (3-25.4 x).
Context. Software development pipelines are used for automating essential parts of software engineering processes, such as build automation and continuous integration testing. In particular, interactive pipelines, which process events in a live environment such as an IDE, require timely results for low-latency feedback, and persistence to retain low-latency feedback between restarts. Inquiry. Developing an incrementalized and persistent version of a pipeline is one way to reduce feedback latency, but requires implementation of dependency tracking, cache invalidation, and other complicated and error-prone techniques. Therefore, interactivity complicates pipeline development if timeliness and persistence become responsibilities of the pipeline programmer, rather than being supported by the underlying system. Systems for programming incremental and persistent pipelines exist, but do not focus on ease of development, requiring a high degree of boilerplate, increasing development and maintenance effort. Approach. We develop Pipelines for Interactive Environments (PIE), a Domain-Specific Language (DSL), API, and runtime for developing interactive software development pipelines, where ease of development is a focus. The PIE DSL is a statically typed and lexically scoped language. PIE programs are compiled to programs implementing the API, which the PIE runtime executes in an incremental and persistent way. Knowledge. PIE provides a straightforward programming model that enables direct and concise expression of pipelines without boilerplate, reducing the development and maintenance effort of pipelines. Compiled pipeline programs can be embedded into interactive environments such as code editors and IDEs, enabling timely feedback at a low cost. Grounding. Compared to the state of the art, PIE reduces the code required to express an interactive pipeline by a factor of 6 in a case study on syntax-aware editors. Furthermore, we evaluate PIE in two case studies of complex interactive software development scenarios, demonstrating that PIE can handle complex interactive pipelines in a straightforward and concise way. Importance. Interactive pipelines are complicated software artifacts that power many important systems such as continuous feedback cycles in IDEs and code editors, and live language development in language workbenches. New pipelines, and evolution of existing pipelines, is frequently necessary. Therefore, a system for easily developing and maintaining interactive pipelines, such as PIE, is important. ACM CCS 2012 Software and its engineering → Domain specific languages; Development frameworks and environments; Source code generation; Runtime environments;Keywords domain-specific language, pipeline, interactive software development, incremental
The data structures under-pinning collection API (e.g. lists, sets, maps) in the standard libraries of programming languages are used intensively in many applications.The standard libraries of recent Java Virtual Machine languages, such as Clojure or Scala, contain scalable and well-performing immutable collection data structures that are implemented as Hash-Array Mapped Tries (HAMTs). HAMTs already feature efficient lookup, insert, and delete operations, however due to their tree-based nature their memory footprints and the runtime performance of iteration and equality checking lag behind array-based counterparts. This particularly prohibits their application in programs which process larger data sets.In this paper, we propose changes to the HAMT design that increase the overall performance of immutable sets and maps. The resulting general purpose design increases cache locality and features a canonical representation. It outperforms Scala's and Clojure's data structure implementations in terms of memory footprint and runtime efficiency of iteration (1.3-6.7 x) and equality checking (3-25.4 x).
The hash trie data structure is a common part in standard collection libraries of JVM programming languages such as Clojure and Scala. It enables fast immutable implementations of maps, sets, and vectors, but it requires considerably more memory than an equivalent array-based data structure. This hinders the scalability of functional programs and the further adoption of this otherwise attractive style of programming.In this paper we present a product family of hash tries. We generate Java source code to specialize them using knowledge of JVM object memory layout. The number of possible specializations is exponential. The optimization challenge is thus to find a minimal set of variants which lead to a maximal loss in memory footprint on any given data. Using a set of experiments we measured the distribution of internal tree node sizes in hash tries. We used the results as a guidance to decide which variants of the family to generate and which variants should be left to the generic implementation.A preliminary validating experiment on the implementation of sets and maps shows that this technique leads to a median decrease of 55% in memory footprint for maps (and 78% for sets), while still maintaining comparable performance. Our combination of data analysis and code specialization proved to be effective.
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