Green-building certification systems aim at improving the design and operation of buildings. However, few detailed studies have investigated whether a green rating leads to higher occupant satisfaction with indoor environmental quality (IEQ). This research builds on previous work to address this. Based on the analysis of a subset of the Center for the Built Environment Occupant Indoor Environmental Quality survey database featuring 11,243 responses from 93 Leadership in Energy and Environmental Design (LEED)-rated office buildings, this study explores the relationships between the points earned in the IEQ category and the satisfaction expressed by occupants with the qualities of their indoor environment. It was found that the achievement of a specific IEQ credit did not substantively increase satisfaction with the corresponding IEQ factor, while the rating level, and the product and version under which certification had been awarded, did not affect workplace satisfaction. There could be several reasons for this, some of which are outside the control of designers and beyond the scope of rating systems based primarily on design intent. The challenges and priorities facing building professionals, researchers and green building certification systems are discussed for the creation of more comfortable, higher performing and healthier green-rated buildings.
With the developments in virtual reality technologies, significant researches have been conducted for human response on indoor luminous environment using head-mounted display to replace those in real environment. However, the limited resolution and luminance values offered by the devices might affect the perceived appearance and high-order impressions in the simulated virtual environment. In this study, a simulated 3-dimensional virtual office was compared against a real one. Both settings presented similar physical and luminous conditions to twenty participants (N=20). The study investigated subjective and objective visual responses and participants' interaction with the virtual environment based on measurements of perceived presence. Subjective assessments included questions on luminous environment appearance (brightness, colour-temperature, distribution) and high-order perceptions (pleasantness, interest, spaciousness, excitement and complexity). Objective assessments measured contrastsensitivity and colour-discrimination tasks to assess visual performance across the two representation environments. Results showed no significant differences between the two environments based on the studied parameters, indicating a high level of perceptual accuracy of appearance and high-order perceptions. Minor physical symptoms related to the headset 2 use and high level of perceived presence were found, indicating the proposed methodology's capability to provide realistic immersive environments. Although attributes regarding scene quality: colours, details, and contrast were perceived significantly different to the real environment, objective tasks showed that similar contrast and colour appearance can be produced in the virtual environment with minor impact on fine-details due to limited resolution.Virtual reality maybe a promising alternative representation medium to investigate visual perceptions as the overall appearance of the scene can still be correctly acquired.
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The views that windows provide from inside a building affect human health and well-being. Although the window view is an important architectural element in the building, there is no established framework to guide architectural design. The literature is widely dispersed across different disciplinary fields, and there is a need to coalesce this information into a framework that can be applied into the building design process. Based on the literature, we present a framework for what constitutes "view quality." At the basis of our framework, we propose three primary variables: View Content (the assessment of visual features seen in the window view); View Access (the measure of how much of the view can be seen through the window from the occupant's position); and View Clarity (the assessment of how clear the view content appears in the window view when seen by an occupant). Each variable was thematically derived from different sources (e.g., daylighting standards, green certification systems, and scientific research studies). We describe the most important characteristics of each variable, and from our review of the literature, we provide an index that can measure the quality of a window view. We also provide design recommendations for integrating these three variables into the building process and identify knowledge gaps.
Daylighting standards dictate that the view seen through a window can be evaluated using several criteria. Among one of them is the distance at which the visual content can be seen. However, not enough guidance is given on how this criterion can be applied in practice. We used two approaches to address this problem: online surveys and human subject assessment in a controlled experiment using an artificial window. Images were used in both cases to represent window views. Two independent groups of participants took part in either study and both gave subjective satisfaction ratings to three parameters, namely, connection to the outside, visual content and visual privacy. Eighteen images were evaluated in the online surveys by a total of 91 participants while eight images were rated by 50 participants that took part in the controlled experiment. We developed a calculation method, named the Observer Landscape Distance (OLD), to quantify the distance of the window view landscape from the occupant. Our initial results showed that people are more satisfied when features are far away. However, we also showed that when the landscape contained nature, the effect of distance was smaller. If far away views cannot be provided due to site constrains, nature (e.g. trees) should be integrated nearby to increase satisfaction. Current daylighting standards promote distant views regardless of its visual content (nature or urban). We found that visual content matters and occupants prefer urban features to be viewed from a distance, whereas this same recommendation does not apply for nature.
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