We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a goal location can be reached then we also want to compute the optimum price of doing so. Our contribution is twofold. First, we develop a theory of cost functions, which provide a comprehensive methodology for the analysis of this problem. This theory allows us to establish our second contribution, an EXPTIME algorithm for computing the optimum reachability price, which improves the existing 3EXPTIME upper bound
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuous dynamics. A number of analysis problems, such as reachability testing and controller synthesis, are decidable for classes of ominimal hybrid automata. We generalize existing decidability results for controller synthesis on hybrid automata and we establish new ones by proving that average-price and reachability-price games on hybrid systems with strong resets are decidable, provided that the structure on which the hybrid automaton is defined has a decidable first-order theory. Our proof techniques include a novel characterization of values in games on hybrid systems by optimality equations, and a definition of a new finitary equivalence relation on the states of a hybrid system which enables a reduction of games on hybrid systems to games on finite graphs.
Abstract. We study price-per-reward games on hybrid automata with strong resets. They generalise priced games previously studied and have applications in scheduling. We obtain decidability results by a translation to a novel class of finite graphs with price and reward information, and games assigned to edges. The cost and reward of following an edge are determined by the outcome of the edge game that is assigned to it.
Abstract. We study price-per-reward games on hybrid automata with strong resets. They generalise priced games previously studied and have applications in scheduling. We obtain decidability results by a translation to a novel class of finite graphs with price and reward information, and games assigned to edges. The cost and reward of following an edge are determined by the outcome of the edge game that is assigned to it.
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