This paper considers the problem of motion planning for a car-like robot (i.e., a mobile robot with a nonholonomic constraint whose turning radius is lower-bounded). We present a fast and exact planner for our mobile robot model, based upon recursive subdivision of a collision-free path generated by a lower-level geometric planner that ignores the motion constraints. The resultant trajectory is optimized to give a path that is of nearminimal length in its homotopy class. Our claims of high speed are supported by experimental results for implementations that assume a robot moving amid polygonal obstacles. The completeness and the complexity of the algorithm are proven using an appropriate metric in the configuration space R2 x S' of the robot. This metric is defined by using the length of the shortest paths in the absence of obstacles as the distance between two configurations. We prove that the new induced topology and the classical one are the same. Although we concentrate upon the car-like robot, the generalization of these techniques leads to new theoretical issues involving sub-Riemannian geometry and to practical results for nonholonomic motion planning.
Synthesizing legged locomotion requires planning one or several steps ahead (literally): when and where, and with which effector should the next contact(s) be created between the robot and the environment? Validating a contact candidate implies a minima the resolution of a slow, non-linear optimization problem, to demonstrate that a Center Of Mass (CoM) trajectory, compatible with the contact transition constraints, exists.We propose a conservative reformulation of this trajectory generation problem as a convex 3D linear program, CROC (Convex Resolution Of Centroidal dynamic trajectories). It results from the observation that if the CoM trajectory is a polynomial with only one free variable coefficient, the non-linearity of the problem disappears. This has two consequences. On the positive side, in terms of computation times CROC outperforms the state of the art by at least one order of magnitude, and allows to consider interactive applications (with a planning time roughly equal to the motion time). On the negative side, in our experiments our approach finds a majority of the feasible trajectories found by a non-linear solver, but not all of them. Still, we demonstrate that the solution space covered by CROC is large enough to achieve the automated planning of a large variety of locomotion tasks for different robots, demonstrated in simulation and on the real HRP-2 robot, several of which were rarely seen before.Another significant contribution is the introduction of a Bezier curve representation of the problem, which guarantees that the constraints of the CoM trajectory are verified continuously, and not only at discrete points as traditionally done. This formulation is lossless, and results in more robust trajectories. It is not restricted to CROC, but could rather be integrated with any method from the state of the art.
This paper presents a general method for planning collision-free wholebody walking motions for humanoid robots. First, we present a randomized algorithm for constrained motion planning, that is used to generate collision-free statically balanced paths solving manipulation tasks. Then, we show that dynamic walking makes humanoid robots small-space controllable. Such a property allows to easily transform collision-free statically balanced paths into collision-free dynamically balanced trajectories. It leads to a sound algorithm which has been applied and evaluated on several problems where whole-body planning and walk are needed, and the results have been validated on a real HRP-2 robot. IntroductionDuring the last twenty years, impressive progress has been achieved in humanoid robot hardware and control. This leads to a rising need for software and algorithms improving the usability and autonomy of those robots. One important area of research focuses on the development of robust and general motion generation techniques for safe and autonomous operation in human environments, such as offices or homes.Motion planning for humanoid robots is challenging for several reasons. First, the computational complexity of classic motion planning algorithms is exponential in the number of Degrees of Freedom (DoFs) of the considered system, which is high for humanoid kinematic trees. Second, a humanoid robot is an under-actuated system: the DoFs that control the position and orientation * The authors are with CNRS, LAAS,
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