This paper studies the relationship between head-related transfer functions (HRTFs) and pinna reflection patterns in the frontal hemispace. A pre-processed database of HRTFs allows extraction of up to three spectral notches from each response taken in the median sagittal plane. Ray-tracing analysis performed on the obtained notches' central frequencies is compared with a set of possible reflection surfaces directly recognizeable from the corresponding pinna picture. Results of such analysis are discussed in terms of the reflection coefficient sign, which is found to be most likely negative. Based on this finding, a model for real-time HRTF synthesis that allows to control separately the evolution of different acoustic phenomena such as head diffraction, ear resonances, and reflections is proposed through the design of distinct filter blocks. Parameters to be fed to the model are derived either from analysis or from specific anthropometric features of the subject. Finally, objective evaluations of reconstructed HRTFs in the chosen spatial range are performed through spectral distortion measurements
A high-fidelity but efficient sound simulation is an essential element of any VR experience. Many of the techniques used in virtual acoustics are graphical rendering techniques suitably modified to account for sound generation and propagation. In recent years, several advances in hardware and software technologies have been facilitating the development of immersive interactive sound-rendering experiences. In this article, we present a review of the state of the art of such simulations, with a focus on the different elements that, combined, provide a complete interactive sonic experience. This includes physics-based simulation of sound effects and their propagation in space together with binaural rendering to simulate the position of sound sources. We present how these different elements of the sound design pipeline have been addressed in the literature, trying to find the trade-off between accuracy and plausibility. Recent applications and current challenges are also presented.
A novel approach to the selection of generic head-related transfer functions (HRTFs) for binaural audio rendering through headphones is formalized and described in this paper. A reflection model applied to the user's ear picture facilitates extraction of the relevant anthropometric cues that are used for selecting two HRTF sets in a database fitting that user, whose localization performances are evaluated in a complete psychoacoustic experiment. The proposed selection increases the average elevation performances of 17\% (with a peak of 34\%) with respect to generic HRTFs from an anthropomorphic mannequin. It also significantly enhances externalization and reduces the number of up/down reversals
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