Matches and travel, which are common in professional team sports, may have a negative impact on players. The aim of this study was to quantify the impact on sleep, wellness and training of Super Rugby players. Sleep of 122 players from four teams was monitored using activity monitors for up to three nights before and after matches played at home and overseas. Wellness and internal training load (questionnaires) and external training load (GPS/accelerometer) were also recorded. Separate analyses were performed for each team using a general linear mixed model to estimate the mean effects of travel (translocation overseas and return to the home country) on sleep, wellness and training. The mean effects of matches on sleep and wellness on the nights before, of and after matches. were also estimated. Teams generally experienced small to large reductions in sleep and wellness when overseas; on return, sleep and wellness recovered somewhat. The impact of matches on sleep and wellness differed in magnitude and direction (large reductions to small increases) between teams. External load overseas and upon return was reduced for three of the four teams, whilst internal load was reduced for the three teams that measured it. The changes in sleep, wellness and training can be explained by a combination of travel- and match-related stressors that differed between teams. Teams should consider remediation strategies to mitigate the effects of travel.
The extent to which travel has affected Super Rugby teams' performances was analysed using outcomes of all matches played from the beginning of the competition in 1996 to the end of the 2016 season. Points difference and matches won or lost were predicted with general and generalized mixed linear models The predictors were the linear effects of number of time zones crossed and travel duration based on the teams' locations for each match and their locations in the previous week. The away-match disadvantage was also estimated, along with trends in all these effects. In 1996 the predicted combined effect of eastward travel across 12 time zones was a reduction of 5.8 points scored per match, resulting in 4.1 more matches lost every 10 matches. Corresponding effects for westward travel were 6.4 points and 3.1 matches. In 2016 effects travelling eastward were 3.7 points and 2.3 matches, whereas travelling westward the effects were 3.7 points and 1.5 matches. These travel effects were due mainly to the away-match disadvantage: 5.7 points and 3.2 matches in 1996; 5.2 points and 2.3 matches in 2016. Teams in Super Rugby are dealing successfully with long-haul travel and should now focus on reducing the away-match disadvantage.
Regular air travel is common in sport. The aim of this study was to understand the extent to which travel has affected Super Rugby teams' performance from 2006, the first season with available Key Performance Indicators (KPIs), to 2016. Data were analysed with mixed linear models for the effects of number of time-zones crossed (east or west), travel duration, the away-match disadvantage, difference in ranking, a set of amendments to the laws of Rugby Union in 2008, a change in competition format (introduction of a conference system) in 2011, and a secular trend. In 2006, the predicted combined effects of travelling 24 h across 12 time-zones and playing away were trivial or small and negative but generally unclear for most of the KPIs in both directions of travel. In 2016 more effects were clear, small and negative for westward travel, while most effects for eastward travel were clear, small to moderate and negative. Most KPIs showed small to moderate increases over the 11 years, while difference in ranking, the introduction of new rules and game format led to mostly small changes. Changes in the physical demands of the game, and inadequate recovery time for long-haul travel can explain these effects.
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