This study provided the first empirical test of point predictions made by the Park-Levine probability model of deception detection accuracy. Participants viewed a series of interviews containing truthful answers, unsanctioned, high-stakes lies, or some combination of both. One randomly selected set of participants (n0/50) made judgments where the probability that each message was honest was P(H)0/.50. Accuracy judgments in this condition were used to generate point predictions generated from the model and tested against the results from a second set of data (n 0/413). Participants were randomly assigned to one of eight base-rate conditions where the probability that a message was honest systematically varied from 0.00 to 1.00. Consistent with the veracity effect, participants in P(H)0/.50 condition were significantly more likely to judge messages as truths than as lies, and consequently truths (67%) were identified with greater accuracy than lies (34%). As predicted by the model, overall accuracy was a linear function of message veracity base-rate, the base-rate induction explained 24% of the variance in accuracy scores, and, on average, raw accuracy scores for specific conditions were predicted to within approximately9/2.6%. The findings show that specific deception detection accuracy scores can be precisely predicted with the Park-Levine model.
Previous deception detection training studies have compared people receiving training in nonverbal behaviors associated with deception to control groups receiving no training
Knowledge structures are mental representations of regularities believed to exist in social situations and people's dispositions and behaviors. Specifically, knowledge structures are generalized characterizations of some social entity or experience. Knowledge structures are also commonly referred to as → schemas. Scripts, plans, prototypes, and memory organization packets (MOPS) are among the different types of knowledge structures or schemas (→ Scripts). If communication is conceptualized as a prediction activity, then knowledge structures serve as a database of social information on which people can base their predictions of how to interact with others. Knowledge structures are a means for people to anticipate their own interaction goals and the goals of others, interpersonal behaviors, and outcomes that are likely to occur in social interactions. The manner in which people perceive social situations is influenced by knowledge structures. People view interactions in a manner that is consistent with their pre‐existing expectations. Additionally, a priori explanations of situations are based on schematically organized knowledge. For any specific social interaction, it is likely that multiple knowledge structures are activated.
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