Design of algorithms that are able to estimate video quality as perceived by human observers is of interest for a number of applications. Depending on the video content, the artifacts introduced by the coding process can be more or less pronounced and diversely affect the quality of videos, as estimated by humans. While it is well understood that motion affects both human attention and coding quality, this relationship has only recently started gaining attention among the research community, when video quality assessment (VQA) is concerned. In this paper, the effect of calculating several objective measure features, related to video coding artifacts, separately for salient motion and other regions of the frames of the sequence is examined. In addition, we propose a new scheme for quality assessment of coded video streams, which takes into account salient motion. Standardized procedure has been used to calculate the Mean Opinion Score (MOS), based on experiments conducted with a group of non-expert observers viewing standard definition (SD) sequences. MOS measurements were taken for nine different SD sequences, coded using MPEG-2 at five different bit-rates. Eighteen different published approaches related to measuring the amount of coding artifacts objectively on a single-frame basis were implemented. Additional features describing the intensity of salient motion in the frames, as well as the intensity of coding artifacts in the salient motion regions were proposed. Automatic feature selection was performed to determine the subset of features most correlated to video quality. The results show that salient-motion-related features enhance prediction and indicate that the presence of blocking effect artifacts and blurring in the salient regions and variance and intensity of temporal changes in non-salient regions influence the perceived video quality.
Video quality as perceived by human observers is the ground truth when Video Quality Assessment (VQA) is in question. It is dependent on many variables, one of them being the content of the video that is being evaluated. Despite the evidence that content has an impact on the quality score the sequence receives from human evaluators, currently available VQA databases mostly comprise of sequences which fail to take this into account. In this paper, we aim to identify and analyze differences between human cognitive, affective, and conative responses to a set of videos commonly used for VQA and a set of videos specifically chosen to include video content which might affect the judgment of evaluators when perceived video quality is in question. Our findings indicate that considerable differences exist between the two sets on selected factors, which leads us to conclude that videos starring a different type of content than the currently employed ones might be more appropriate for VQA.
Minimizing last mile delivery costs is of paramount importance for all shipping companies that strive to stay competitive on the market. A potential solution to the problem is the use of crowdsourcinga model where individuals voluntarily take on a task proposed by another entity (e.g. a company). In this paper, we present the results of a comparison of performance for three types of crowdsourced delivery fleets likely to be used in an urban setting. The fleets differ in the mode of transport the couriers use: bicycles, cars or both. The performance is quantified by the total number of deliveries made and the on-time delivery rates. Experimental results were obtained through a simulation that closely resembles real-world traffic conditions in a city with developed cycling infrastructure and takes into account the variations in the speed of couriers. The research shows that bicycle-based crowdsourced fleets outperform other kinds of fleets under simulated conditions. This makes them a faster, more environmentally-friendly and potentially cheaper alternative to traditional fleets that rely on cars.
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