Abstract. The aim of the paper is to present the concept of a geoinformation technology, extended by so-called augmented reality (AR) module to support the social geoparticipation process with respect to spatial planning. The authors propose to increase the level of residents' activity by using gamification tools adapted to the cultural, historical, economic and social reality of the given city as well as precise 3D modelling techniques and VR/AR tools. The authors strongly believe that the implementation of this idea will enable not only the improvement of spatial planning process but also to develop an open geoinformation society that will create "smart cities" of the future.
This article proposes an original method of a coherent and simplified cartographic presentation of the interior of buildings called 2D+, which can be used in geoinformation applications that do not support an extensive three-dimensional visualisation or do not have access to a 3D model of the building. A simplified way of cartographic visualisation can be used primarily in indoor navigation systems and other location-based services (LBS) applications. It can also be useful in systems supporting facility management (FM) and various kinds of geographic information systems (GIS). On the one hand, it may increase an application’s efficiency; on the other, it may unify the method of visualisation in the absence of a building’s 3D model. Thanks to the proposed method, it is possible to achieve the same effect regardless of the data source used: Building Information Modelling (BIM), a Computer-aided Design (CAD) model, or traditional architectural and construction drawings. Such a solution may be part of a broader concept of a multi-scale presentation of buildings’ interiors. The article discusses the issues of visualising data and converting data to the appropriate coordinate system, as well as the properties of the application model of data.
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