This Publication has to be referred as: Musalek, M[iroslav] (2017).
AbstractFalls and their subsequent possible side effects are for elderly people and people with various illnesses, such as epilepsy, are present the main obstacle to an independent and more dignified life. Even for people living independently, falls are common occurrences. Proper use of a fall detector will not only add more security to the seniors, but will also allow for timely medical intervention that can be life-critical. One of the limitations of this wearable technology is its limited lifetime and the occurrence of possible errors during the data acquisition and processing process. A fall detector designed to be able to monitor the activity of elderly people and designed to make the necessary warnings to ensure their safety as a result of the fall. In addition, other options that are used for this purpose are compared. This paper summarizes the functionality, architecture and implementation of the system.
The subject of this article is to find out whether virtual reality can affect phobia of spiders. For this pre-research were performed 20 experiments on a small sample of subjects. Two approaches were used to measure during the experiments. The values of results are represented by this post.
The subject of this article is to find out if there is any possibility that virtual reality can help to heal the people with social anxiety disorder. The aim of the suggested and realized pre-research was to train people in effectively coping with situations they are afraid of, systematically boosting positive thinking and weakening negative mindsets in order to enable people to enjoy a better quality of life without using medication. We organized a pre-research with use of HTC Vive virtual reality device on a small sample of examined respondents with social anxiety disorder in communication skills. Initial results are obtained from questionnaire methods of two type of specialized tests (SPIN and MCQ30). Graphs show improvement of mental state of respondents in case of use new modern methods, especially virtual reality.
The subject of this article is to find out if there is any possibility that virtual reality (VR) can help to heal the people with attention deficit hyperactivity disorder (ADHD). The aim of the suggested and realized pre-research was to find out if it is possible to help children to deal with ADHD. We organized a pre-research with the use of Samsung Gear VR device on a small sample of examined respondents with ADHD. Initial results are obtained from questionnaire method of a specialized test SNAP-IV. Table shows improvement of mental state of respondents in case of use new modern VR methods. Treatment of ADHD is often difficult, take a lot of time and it is performed mostly with pharmaceuticals or hypnotic sleep medications. This pre-research presents a method that could speed up therapy and also reduce the use of pills which is very important. Discussion and evaluation of the pre-research are included.
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