This paper introduces the Edcraft Catalogue, which presents work from the artist and students-academics in the promotional of the online gamified learning activity where the purpose is to improve the awareness of the recycling behaviour of the youth. Also, the catalogue aims to bridge between artist and academics artwork to achieve the collaborative Edcraft activity for better exposure to the public for a greater outcome, which is to achieve a higher recycling intention and eventually a change of behaviour. Besides, the catalogue's contents and design layout will be shown as the development prototype before the official release.
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