Abstract. The aim of this paper is to better understand how highly standardized and integrated businesses known as unification types of organizations use Enterprise Content Management Systems (ECMS) to support their business processes. Multiple case study approach was used to study the ways two unification organizations use their ECMS in their daily work practices. Arising from these case studies are insights into the differing ways in which ECMS is used to support businesses. Based on the comparisons of the two cases, this study proposed that unification organizations may use ECMS in four ways, for: (1) collaboration, (2) information sharing that supports a standardized process structure, (3) building custom workflows that support integrated and standardized processes, and (4) providing links and access to information systems. These findings may guide organizations that are highly standardized and integrated in fashion, to achieve their intended ECMS-use, to understand reasons for ECMS failures and underutilization and to exploit technologies investments.
The proliferation of digital services has led to an increasing demand for secure and reliable digital identity verification, resulting in the development of national digital identity (NDI) systems. These systems provide individuals with a trusted method of verifying their online identity, a necessary prerequisite for accessing a wide range of services, such as banking, healthcare and government services. This review paper takes an in-depth look at the evolution of NDI systems and the advanced technologies that have improved their security and reliability. It looks at the notable NDI systems and digital identity programmes that have been introduced in different countries and analyses both their successes and limitations. In addition, the paper examines emerging technologies such as blockchain and their potential impact on NDI systems. Based on the assessment of these systems and technologies, practical recommendations and best practises are provided for the future development and implementation of NDI systems in other countries.
The financial accounting subject is one of the core subjects that is essential for any accounting student. However, this subject is perceived as boring and difficult to comprehend particularly for students who lack in the accounting knowledge. The aim of this research paper is to present the adoption of the gamification learning concept in designing and developing a mobile game application to cultivate better understanding in the financial accounting subject. This mobile application was developed for Android operating system and was designed using the modified game methodology. Further, this mobile application was subjected to several testing phases using numerous participants. The results indicate the adoption of gamification has aided the students in understanding the financial accounting subject. Furthermore, the participants also indicated that learning using gamification has encouraged them to think critically which then allowed them to better comprehend the financial accounting subject. The development of this mobile game application also contributes to the gamification literature which is vastly used in learning, and it advantages in improving the understanding of how games can be adopted to foster better understanding in the financial accounting subject.
This project stands by acknowledging the use of mobile technology is progressively popular among early childhood learners in recent years. But, an extensive systematic literature search on educational mobile technology and touchscreen indicated that most of the applications are not suitable for early childhood learners as it lacks several multimedia features. Therefore, this project designates the development procedure of an educational mobile application for early childhood learners, who are very receptive to new knowledge and information. As a proof of concept, the development of this application utilizes the learning of the Islamic du’a recitation. This application was designed using the android studio and the flutter software combined with the java programming language. Upon the development of this application, several testings were done and analyzed. The result shows that users were satisfied with the applications as most of the testing scores were highly rated. Based on these results, the usage of this newly mobile application can be suggested to be adopted by early childhood learners.
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