Physics is one of the abstract subjects that require visualization so that learning media is needed so that students are able to understand the concepts studied. One of the learning media that displays visualization by utilizing technology in the form of educational games. This study aims to analyze the development of educational game learning media in physics learning with a bibliometric approach using VOSViewer software. The method used in this study is bibliometric analysis. There are 6 clusters of classification through VOSViewer software. The results of the study obtained articles used with the title "educational games" and "learning media", as well as the keyword "physics learning" began to increase rapidly in 2018, 2019, 2020, and 2021. The article was produced from various universities in Indonesia and uses Indonesian. In this study, 4 clusters were obtained that discussed the topic of developing educational game learning media in physics learning. For the topic of developing educational game learning media, it has been quite widely done, but for the topic of the effectiveness of the use of educational games in physics learning, it is still rare for a study to be carried out.Keywords: educational games, learning media, physics learning, bibliometric, vosviewer.
Umumnya, pelajaran fisika berkaitan dengan berbagai praktikum di laboratorium. Namun, sebagian besar siswa tidak memahami nama-nama alat praktikum yang akan digunakan. Hal ini juga mempengaruhi kegiatan praktikum menjadi kurang kondusif. Diperlukan inovasi untuk membantu peserta didik memahami alat praktikum yang bermanfaat. Salah satu aplikasi yang kami tawarkan adalah FINOT PHYSTOOL (Find Out Physics Tools), aplikasi media pembelajaran fisika berbasis game android yang menampilkan nama alat praktikum dan konsep materialnya. Penelitian ini adalah Research & Development (R&D) dengan model ADDIE. Instrumen yang digunakan adalah lembar pengamatan dan kuesioner validasi. Hasil analisis menunjukkan nilai rata-rata validasi ahli materi 80,50% dan ahli media 84,00%. Nilai rata-rata total dari validasi materi dan validasi media sebesar 82,25%. Ini menunjukkan bahwa aplikasi FINOT PHYSTOOL yang dikembangkan layak diimplementasikan untuk peserta didik. FINOT PHYSTOOL mudah dan fleksibel untuk meningkatkan minat belajar siswa sekaligus memudahkan siswa untuk mengenali alat-alat praktikum fisika.
Practically is one way to understand the concept of physics. However, situation of pandemic COVID-19 make practical work in laboratory unable to implemented. Therefore, use of virtual laboratory is one way to solve this problem. Crocodile Physics is one of the best programs that can use. But this program is not yet well known and has some of obstacles to be operated by teachers and students in Indonesia. So, it takes a media of learning to be a guide in the operation of the program. This study aims to test the feasibility of “E-Lab Module Crocodile Physics-Based POE”. This research uses qualitative research method with R & D (Research and Development) developed by researchers is model 4-D until the stage of development. E-Lab Module is also said to be feasible based on validation of material experts, media experts, and linguists, with an average total score of 90,77% by assessment of the validation of material experts, the average total score amounted to 78.12 % by assessment of the validation of media experts, and the average total score of 83,33% by assessment of validation of language experts, each the result entered on the criteria of “worth”.
Di Rumah Belajar Indonesia Kreatif ditemukan banyak anak-anak di sana yang tidak dapat merasakan bangku sekolah. Program ini bertujuan untuk mengurangi dampak anak-anak menonton acara televisi yang kurang baik. Dalam konsep experiment science experience di Rumah Belajar Indonesia Kreatif adalah dengan membuat video animasi dalam bentuk 2D yang telah di-upload di YouTube. Pada pembuatan video animasi menggunakan aplikasi Kinemaster, komputer dan hard disk. Pembuatan video animasi eksperimen untuk pelaksanaan pengabdian ini terdapat 10 judul yang telah diunggah ke YouTube, sehingga siswa dapat mengaksesnya secara daring di rumah masing-masing. Video animasi eksperimen dibuat dengan tampilan menarik dan disertai penjelasan ilmiah dan teoritis. Sehingga peserta didik mendapatkan penjelasan konsep. Dengan adanya video animasi eksperimen diperoleh dari data angket yang diberikan pada siswa sebelum pelaksaan pengabdian diperoleh 78% siswa suka menonton televisi dan 22% menyukai eksperimen sains. Setelah dilaksanakan pengabdian ini terjadi perubahan 85% anak menyukai eksperimen fisika dan 25% anak menyukai menonton televisi.
Stroke is a disorder that attacks the functional organs of the brain in the form of nerve paralysis (neurological deficit) due to the cessation of blood supply to the brain. One of the treatments that can be done is by doing facial massage in the form of vibration, since this treatment can mechanically stimulate important internal organs and can physiologically can stimulate autonomic (unconscious) nervous system in internal organs through external actions. Using latest innovations, we present an equipment we like to call "Mouth Corset Vibration." The Mouth Corset Vibration is used to improve oral posture by flexing the nerves using a vibrating frequency signal as a therapeutic tool in patients with mild post-stroke. In the current state of the COVID-19 pandemic, this mouth corset is expected to be able to provide a faster, affordable and efficient method of recovery at home. This equipment is also suppoied with an integrated smartphone module to monitor the duration of the therapy.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.