At present, many researchers and software companies have created a number of mobile applications based on augmented reality that promote learning spaces in children, however, we find few studies where an intervention is carried out with this emerging technology in children with autism. This research sought to verify whether mobile applications can be used in teaching-learning processes in children diagnosed with ASD, the intervention was worked through a multidisciplinary team, which was attended by psychologists, computer engineers, parents and a ASD patient; A curricular strategy was established to verify whether the indicators: cognitive, procedural and communicative after the intervention with RA improve the ability to learn. The experience is described through a case study that shows encouraging results and to some extent promising on the use of new technologies to improve the quality of life of children with ASD.
This article collects and analyzes information from various authors dedicated to the investigation of Information and Communication Technologies (ICTs) and in particular Augmented Reality (AR) in the treatment of children with Autism Spectrum Disorder (ASD). RA has ventured into the generation of different cognitive and emotional skills in children diagnosed with this disorder. Descriptive research was used for this study, through bibliographic review.
9.1.164Resumen:La presente investigación realizó el desarrollo de un software denominado Hope basado en realidad aumentada (RA) y enfocado en reforzar procesos de enseñanza aprendizaje de danza para niños con Trastorno de Espectro Autista (TEA). Para la consecución de este trabajo se realizó un levantamiento de datos recogiendo criterios y experiencias de un grupo multidisciplinario, 15 personas participaron en el estudio escogidos mediante una muestra aleatoria simple, mediante herramientas como encuesta y entrevista. A partir de ello se verificóalgunos aspectos a tomar en cuenta previo al análisis, diseño, desarrollo e implementación del producto, tomando en cuenta la ISO 25010 referente a buscar la calidad en el software y la TR 29138-1 enfocadas en las necesidades de accesibilidad en personas con algún tipo de discapacidad. Se evidencia la existencia de características particularidades que deben ser definidas de acuerdo con el propósito, enfoque y los objetivos que persigue el software, se armonizan criterios técnicos, psicológicos, pedagógicos. Entre los resultados más destacados se observa que se debe tomar en cuenta criterios de accesibilidad y de usabilidad, la propuesta se basa en la creación de un espacio lúdico el mismo que causa una afinidad especial en este tipo de usuarios.
New ICT information and communication technologies, and specifically augmented reality (AR), are providing educators with effective strategies that allow them to be more effective in teaching-learning processes in children with ASD. This research aimed to develop an intervention plan to improve certain skills in children with ASD. Through a qualitative-quantitative, descriptive, experimental study, the Hoope software used as an innovative resource. At the end of this research, we can conclude that through augmented reality (AR) we reinforce and innovate certain teaching-learning processes, showing favorable results that show that through an intervention plan through NICT there may be positive impacts on children with ASD.
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