In this paper, we study the problem of active visual search (AVS) in large, unknown, or partially known environments. We argue that by making use of uncertain semantics of the environment, a robot tasked with finding an object can devise efficient search strategies that can locate everyday objects at the scale of an entire building floor, which is previously unknown to the robot. To realize this, we present a probabilistic model of the search environment, which allows for prioritizing the search effort to those parts of the environment that are most promising for a specific object type. Further, we describe a method for reasoning about the unexplored part of the environment for goal-directed exploration with the purpose of object search. We demonstrate the validity of our approach by comparing it with two other search systems in terms of search trajectory length and time. First, we implement a greedy coverage-based search strategy that is found in previous work. Second, we let human participants search for objects as an alternative comparison for our method. Our results show that AVS strategies that exploit uncertain semantics of the environment are a very promising idea, and our method pushes the state-of-the-art forward in AVS.Index Terms-Active vision, semantic mapping, visual object search.
When using a planner-based agent architecture, many things can go wrong. First and foremost, an agent might fail to execute one of the planned actions for some reasons. Even more annoying, however, is a situation where the agent is incompetent, i.e., unable to come up with a plan. This might be due to the fact that there are principal reasons that prohibit a successful plan or simply because the task's description is incomplete or incorrect. In either case, an explanation for such a failure would be very helpful. We will address this problem and provide a formalization of coming up with excuses for not being able to find a plan. Based on that, we will present an algorithm that is able to find excuses and demonstrate that such excuses can be found in practical settings in reasonable time.
RoboCupRescue Simulation is a large-scale multi-agent simulation of urban disasters where, in order to save lives and minimize damage, rescue teams must effectively cooperate despite sensing and communication limitations. This paper presents the comprehensive search and rescue approach of the ResQ Freiburg team, the winner in the RoboCupRescue Simulation league at RoboCup 2004. Specific contributions include the predictions of travel costs and civilian life-time, the efficient coordination of an active disaster space exploration, as well as an any-time rescue sequence optimization based on a genetic algorithm. We compare the performances of our team and others in terms of their capability of extinguishing fires, freeing roads from debris, disaster space exploration, and civilian rescue. The evaluation is carried out with information extracted from simulation log files gathered during RoboCup 2004. Our results clearly explain the success of our team, and also confirm the scientific approaches proposed in this paper.In Robocup 2005: Robot Soccer World Cup I
From an automated planning perspective the problem of practical mobile robot control in realistic environments poses many important and contrary challenges. On the one hand, the planning process must be lightweight, robust, and timely. Over the lifetime of the robot it must always respond quickly with new plans that accommodate exogenous events, changing objectives, and the underlying unpredictability of the environment. On the other hand, in order to promote efficient behaviours the planning process must perform computationally expensive reasoning about contingencies and possible revisions of subjective beliefs according to quantitatively modelled uncertainty in acting and sensing. Towards addressing these challenges, we develop a continual planning approach that switches between using a fast satisficing "classical" planner, to decide on the overall strategy, and decision-theoretic planning to solve small abstract subproblems where deeper consideration of the sensing model is both practical, and can significantly impact overall performance. We evaluate our approach in large problems from a realistic robot exploration domain.
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