During childhood and adolescence, exploring the unknown is important to build a better model of the world. This means that youths have to regularly solve the exploration-exploitation trade-off, a dilemma in which adults are known to deploy a mixture of computationally light and heavy exploration strategies. In this developmental study, we investigated how youths (aged 8 to 17) performed an exploration task that allows us to dissociate these different exploration strategies. Using computational modelling, we demonstrate that tabula-rasa exploration, a computationally light exploration heuristic, is used to a higher degree in children and younger adolescents compared to older adolescents. Additionally, we show that this tabularasa exploration is more extensively used by youths with high attention-deficit/hyperactivity disorder (ADHD) traits. In the light of ongoing brain development, our findings show that children and younger adolescents use computationally less burdensome strategies, but that an excessive use thereof might be a risk for mental health conditions.
Believing that good things will happen in life is essential to maintain motivation and achieve highly ambitious goals. This optimism bias, the overestimation of positive outcomes, may be particularly important during childhood when motivation must be maintained in the face of negative outcomes. In a learning task, we have thus studied the mechanisms underlying the development of optimism bias. Investigating children (8-9 year-olds), early (12-13 year-olds) and late adolescents (16-17 year-olds), we find a consistent optimism bias across age groups. However, children were particularly hyperoptimistic, with the optimism bias decreasing with age. Using computational modelling, we show that this was driven by a reduced learning from worse-than-expected outcomes, and this reduced learning explains why children are hyperoptimistic. Our findings thus show that insensitivity to bad outcomes in childhood helps to prevent taking on an overly realistic perspective and maintain motivation.
Knowing how the world works is critical for successfully navigating it. This requires two key components: knowledge about the world and the computational capacity to plan flexibly. Children are inherently limited in both domains but building a better understanding of the world is a functional imperative for development. To examine how youths overcome their constraints, we asked 107 children (8-9 years), early (12-13 years) and late adolescents (16-17 years) to perform a planning task. We find that children gather significantly more information before making a decision compared to adolescents, but only if it does not come with explicit costs. Using computational modelling, we find that this is because children have limited planning abilities, which they counteract by reduced subjective sampling costs. Our findings thus demonstrate how children level out their computational constraints by deploying excessive information gathering, a developmental feature that could inform aberrant information gathering in psychiatric disorders.
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