Abstract-A key challenge for mobile health is to develop new technology that can assist individuals in maintaining a healthy lifestyle by keeping track of their everyday behaviors. Smartphones embedded with a wide variety of sensors are enabling a new generation of personal health applications that can actively monitor, model and promote wellbeing. Automated wellbeing tracking systems available so far have focused on physical fitness and sleep and often require external non-phone based sensors. In this work, we take a step towards a more comprehensive smartphone based system that can track activities that impact physical, social, and mental wellbeing namely, sleep, physical activity, and social interactions and provides intelligent feedback to promote better health. We present the design, implementation and evaluation of BeWell, an automated wellbeing app for the Android smartphones and demonstrate its feasibility in monitoring multi-dimensional wellbeing. By providing a more complete picture of health, BeWell has the potential to empower individuals to improve their overall wellbeing and identify any early signs of decline.
How we feel is greatly influenced by how well we sleep. Emerging quantified-self apps and wearable devices allow people to measure and keep track of sleep duration, patterns and quality. However, these approaches are intrusive, placing a burden on the users to modify their daily sleep related habits in order to gain sleep data; for example, users have to wear cumbersome devices (e.g., a headband) or inform the app when they go to sleep and wake up. In this paper, we present a radically different approach for measuring sleep duration based on a novel best effort sleep (BES) model. BES infers sleep using smartphones in a completely unobtrusive way-that is, the user is completely removed from the monitoring process and does not interact with the phone beyond normal user behavior. A sensor-based inference algorithm predicts sleep duration by exploiting a collection of soft hints that tie sleep duration to various smartphone usage patterns (e.g., the time and length of smartphone usage or recharge events) and environmental observations (e.g., prolonged silence and darkness). We perform quantitative and qualitative comparisons between two smartphone only approaches that we developed (i.e., BES model and a sleep-with-the-phone approach) and two popular commercial wearable systems (i.e., the Zeo headband and Jawbone wristband). Results from our one-week 8-person study look very promising and show that the BES model can accurately infer sleep duration (± 42 minutes) using a completely "hands off" approach that can cope with the natural variation in users' sleep routines and environments.
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Based on the Unity3D engine, the article uses deep reinforcement learning strategies to train the robotic arm through the reward function, and realizes machine learning and intelligent control of the robotic arm. After training and learning, the robotic arm can quickly and accurately find movement point in the environment and has high environmental adaptability. The application of powerful deep reinforcement learning strategies and virtual reality technology in engineering technology teaching has improved the teaching effect and teaching efficiency of mechanical structure cognition, curriculum design and other teaching links.
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