Di seluruh dunia, kehidupan yang berbeda secara bertahap dipengaruhi oleh inovasi, dengan perawatan kesehatan menjadi area utama untuk perubahan ini. Memberikan perincian instan tentang riwayat kesehatan pasien meningkatkan kewaspadaan pasien melalui kebenaran diagnosis dan obat-obatan, kemampuan untuk berbagi informasi kesehatan kepada dokter yang berbeda, dan pengurangan kesalahan dan kesalahan yang ditemukan saat merekam data informasi kesehatan pasien melalui catatan manual. Sel darah merah atau eritrosit merupakan sel darah yang memiliki fungsi mengikat oksigen yang memiliki peran penting dalam proses oksidasi di jaringan tubuh. kemampuan afinitas oksigen terhadap eritrosit dikarenakan adanya hemoglobin. Perhitungan secara manual untuk mendeteksi kelainan darah dapat dilakukan menggunakan mikroskop, hemocytometer, dan hematology analyzer. Identifikasi penyakit menggunakan alat-alat tersebut masih memerlukan analisis lebih lanjut, sehingga memerlukan waktu yang cukup lama. Dari permasalaha tersebut penulis penulis mengusulkan Metode otomatis untuk menghitung sel darah merah dengan menggunakan image processing. Segmentasi menggunakan Otsu thresholding
Abstract. Technological developments affect people's lifestyles. Including in high school students, currently many high school students have an Android-based mobile phone whose utilization is not maximal. The use of learning media is something that cannot be separated and is already an integration of the learning methods used, learning media can explain what the teacher is less able to say through words, so abstractness in a subject concept can be concretized. This study aims to determine the potential use of android-based learning media in the XI class of high school animal material. With the use of android students can repeat animal network material and students can better understand the concepts in learning, can repeat lessons that have not yet been understood as a result of lack of face-to-face time in class, and can also make students independent learning because of the availability of subject matter which can be accessed anywhere using Android. The results of this study indicate that the use of android in learning can attract students' interest and motivation in learning and also help students understand concepts in animal tissue material and can make students learn independently. The development of animation learning media that can be run on an Android-based device can increase the benefits of using Android-based devices and help the learning process of students using Android-based devices. This development and research use research and development design based on the ADDIE development model.Keywords: android application, learning media
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