This study aims at describing the use of language at primary schools grade 1, 2, and 3 in Surakarta. The study belongs to descriptive qualitative research. It emphasizes in a note which depict real situation to support data presentation. Content analysis is used as research methodology. It analyzes the research result of the observed speech event. The data are collected from three sources: informant, events, and documents. Results of the study demonstrate that the use of Javanese language is still dominant in the learning process at primary schools in Surakarta. Many factors affect the use of Javanese language as mother tongue in classroom teaching-learning process. They are (1) balancing the learning process, so that learners are able to better understand the material presented by the teacher (2) teacher's habit to speak Javanese language, and (3) drawing student's attention. The factors underlying this phenomenon are explained by teacher and student's lack of Indonesian language vocabulary. In addition, there is an element unnoticed by teachers.
Computer-based media such as interactive multimedia plays an important role in learning Indonesian language skills. The objective of this research is to determine the effectiveness of interactive multimedia in learning Indonesian language skills in higher education. This experimental research used the port-test along with a control group design. The population of this research was the second semester students of the Elementary School Education Study Program at four higher education institutions. To determine the experimental class, the random sampling technique was used considerably. IKIP PGRI Wates is an experimental class through which interactive multimedia is compared to three control groups namely Slamet Riyadi University of Surakarta using video subscription media, Tunas Pembangunan Surakarta University applying media prize, and Ahmad Dahlan University of Yogyakarta using the powerpoint media. The data on Indonesian language skills tests include tests of listening, speaking, reading and writing abilities. The data were then analyzed using the one-way ANOVA. The results show that the application of interactive multimedia is effectively used in learning language language skills compared to learning using other media. In addition, interactive multimedia can also be applied to study independently outside the classroom.
<em>This study aims to describe and explain the form of language errors in the field<strong> </strong>of phonology, morphology, and syntax in the exposition essay of the student of X MIPA SMA N 4 Surakarta and describe the causes of language errors and efforts that can be done by teachers and students so that the Indonesian language error in the exposition essay by the students of X MIPA SMA N 4 Surakarta can be minimized. The research uses qualitative method with case study type. Research data in the form of Indonesian language error obtained through the exposition essay by the student of X MIPA and the data source used are documents and informants. Data collection technique conducted through observation, interviews, dan test. Data validity test used is triangulation method, informant review, dan intrarater. The result of this research are description of: (1) forms of language errors in the phonological field include capitalization misuse, misuse of punctuation, particle error, rewrite error, typographic error, and typing error; (2) the form of language error in the morphological field include mistakes of preposition, mistake of word formation, and error of pleonasm; (3) the form of language error in the syntax field include the phrase structure dan sentence structure; and (4) the factors causing the Indonesian language error not only comes from the students but also because of teacher and efforts that can be done to minimize language errors.</em>
Character education value is needed in the education world. This study discussed a study of character education values through animation movie object of nussa and rarra, i.e. (1) religious character education value, (2) curiosity character education value, (3) friendly/communicative character education value, (4) social care character education value, (5) responsibility character education value. The researcher only limited five values of character education and used an animation movie object of nussa and rarra because the movie was trending in Indonesia. This study used survey methods and content analysis with qualitative research type because the data generated in the form of descriptions of speech fragments in the animation movie of nussa and rarra, then it divided into five types of utterances that contained the character education values and last, it analyzed. The result revealed that speech in an animation movie of nussa and rara, only five types of character education were found
Religious education is one pillar in human life. This article aims to determine the values of religious education contained in literary works, one of which is a novel. Novels are literary works that attract the readers’ attentions the most because of the plot. Many modern novels containing the values of religious education can be imitated. The RentangKisah by Gita Savitri Devi and Doriyaki by AndoriAndriani are modern novels which contain the values of religious education. These can be seen in the life stories of both. Different family life and social environment make these two novels have different religious education values in their stories. This study is a qualitative descriptive study. The data were collected by taking a note the excerpts of Gita and Dori which contain religious education values. This study aims to determine the values of religious education in the RentangKisah and Doriyaki novels. The results of this study are the values of religious education shown by Gita and Dori.
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