Human brain generates electromagnetic signals during certain activation inside the brain. The localization of the active sources which are responsible for such activation is termed as brain source localization. This process of source estimation with the help of EEG which is also known as EEG inverse problem is helpful to understand physiological, pathological, mental, functional abnormalities and cognitive behaviour of the brain. This understanding leads for the specification for diagnoses of various brain disorders such as epilepsy and tumour. Different approaches are devised to exactly localize the active sources with minimum localization error, less complexity and more validation which include minimum norm, low resolution brain electromagnetic tomography (LORETA), standardized LORETA, exact LORETA, Multiple Signal classifier, focal under determined system solution etc. This paper discusses and compares the ability of localizing the sources for two low resolution methods i.e., sLORETA and eLORETA respectively. The ERP data with visual stimulus is used for comparison at four different time instants for both methods (sLORETA and eLORETA) and then corresponding activation in terms of scalp map, slice view and cortex map is discussed.
3D movies are attracting the viewers as they can see the objects flying out of the screen. However, many viewers have reported various problems which are usually faced after watching 3D movies. These problems include visual fatigue, eye strain, headaches, dizziness, blurred vision or collectively may be termed as visually induced motion sickness (VIMS). This research focuses on the comparison between 3D passive technology with a conventional 2D technology to find that whether 3D is causing trouble in the viewers or not. For this purpose, an experiment was designed in which participants were randomly assigned to watch 2D or a 3D movie. The movie was specially designed to induce VIMS. The movie was shown for the duration of 10 min to every participant. The electroencephalogram (EEG) data was recorded throughout the session. At the end of the session, participants rated their feelings using simulator sickness questionnaire (SSQ). The SSQ data was analyzed and the ratings of 2D and 3D participants were compared statistically by using a two tailed t test. From the SSQ results, it was found that participants watching 3D movies reported significantly higher symptoms of VIMS (p value <0.05). EEG data was analyzed by using MATLAB and topographic plots are created from the data. A significant difference has been observed in the frontal-theta power which increases with the passage of time in 2D condition while decreases with time in 3D condition. Also, a decrease in beta power has been found in the temporal lobe of 3D group. Therefore, it is concluded that there are negative effects of 3D movies causing significant changes in the brain activity in terms of band powers. This condition leads to produce symptoms of VIMS in the viewers.
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