Seismic data inevitably suffers from random noise and missing traces in field acquisition. This limits the utilization of seismic data for subsequent imaging or inversion applications. Recently, dictionary learning has gained remarkable success in seismic data denoising and interpolation. Variants of the patch-based learning technique, such as the K-SVD algorithm, have been shown to improve denoising and interpolation performance compared to the analytic transform-based methods. However, patch-based learning algorithms work on overlapping patches of data and do not take the full data into account during reconstruction. By contrast, the Convolutional Sparse Coding (CSC) model treats signals globally and, therefore, has shown superior performance over patch-based methods in several image processing applications. In consequence, we test the use of CSC model for seismic data denoising and interpolation. In particular, we use the Local Block Coordinate Descent (LoBCoD) algorithm to reconstruct missing traces and clean seismic data from noisy input. The denoising and interpolation performance of the LoBCoD algorithm has been compared with that of K-SVD and Orthogonal Matching Pursuit (OMP) algorithms using synthetic and field data examples. We use three quality measures to test the denoising accuracy: the peak signal-to-noise ratio (PSNR), the relative L2-norm of the error (RLNE), and the structural similarity index (SSIM). We find that LoBCoD performs better than K-SVD and OMP for all test cases in improving PSNR and SSIM, and in reducing RLNE. These observations suggest enormous potential of the CSC model in seismic data denoising and interpolation applications.
Estimating the hand-object meshes and poses is a challenging computer vision problem with many practical applications. In this paper, we introduce a simple yet efficient hand-object reconstruction algorithm. To this end, we exploit the fact that both the poses and the meshes are graphs-based representations of the hand-object with different levels of details. This allows taking advantage of the powerful Graph Convolution networks (GCNs) to build a coarse-to-fine Graph-based hand-object reconstruction algorithm. Thus, we start by estimating a coarse graph that represents the 2D hand-object poses. Then, more details (e.g. third dimension and mesh vertices) are gradually added to the graph until it represents the dense 3D hand-object meshes. This paper also explores the problem of representing the RGBD input in different modalities (e.g. voxelized RGBD). Hence, we adopted a multi-modal representation of the input by combining 3D representation (i.e. voxelized RGBD) and 2D representation (i.e. RGB only). We include intensive experimental evaluations that measure the ability of our simple algorithm to achieve state-of-theart accuracy on the most challenging datasets (i.e. HO-3D and FPHAB).
INDEX TERMSHand pose estimation, hand shape estimation, hand-object interaction, graph convolution, machine learning.
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