Subtle differences in aerodynamic drag, ice friction and sprint start, all influenced by the skill and physique of athletes, determine the descent time and hence competitive success in the sport of Skeleton. A trajectory based simulation was created by parameterising the geometry of the Altenberg Ice Track in Saxony, Germany to find the physically realistic descent time that captures the physics of the aerodynamic drag, ice friction and sprint start. A sensitivity study was used to analyse the influence of each factor on the overall performance down a fixed mid-line trajectory. Comparisons are made to the actual descent times to confirm applicability for a set of male and female sliders. It was found that the combined mass of the athlete and sled should be maximised within the rules, the initial velocity from the push should be as fast as possible, the aerodynamic drag should be optimised for each athlete and the ice friction of the runners reduced to their lowest limit. If each variable is optimum, then the final race standings will depend solely on the skill of the athlete traversing the ice track by finding the ‘best’ trajectory.
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