Research in education has been conducted over the decades to find the best practices in learning. Although there is no one size that fits all, gamification is one element in learning that has been proven to carve a niche for itself in many aspects in education. This has led to the creation and development of various types of games to suit various needs in education. Funlinguistics is a linguistics game for students taking Language and Linguistics course. It covers topics like morphology, syntax, semantics, and pragmatics. It adopts structural gamification approach that uses Microsoft PowerPoint as the main platform with Visual Basic Applications (VBA). The game consists of questions set at different difficulty levels based on Bloom’s Taxonomy. The game can be used to in a conventional classroom as well as during synchronous Open Distance Learning (ODL) environment. It is also well received by students who indicated their liking for it through an online survey.
Abstract-This paper studies on IT Project Management (ITS510) subject which is taught by using textbook and simple PowerPoint slides. Due to ineffectiveness of teaching materials, this scenario becomes one of the reasons that affect the students' result. Therefore, this study had been proposed specifically for visual learners to attract their attention in class. The objective of this study is to identify the user requirements of visual learners for E-content. ADDIE model which is derived from ISD model had been selected to complete this project. This model consists of analysis, design, development, implementation and evaluation phases. In this study, the researchers only focused on analysis phase while the next phases are planned to be continued in future research. The questionnaire had been distributed to get the requirements from visual learner users. It is hoped that the requirement analysis can be used as an idea to design and develop future E-content for visual learners. At the end, it can give a lot of benefits to learners where they can access the content everywhere and anytime without time constraint. While, for educators, the E-content can help them to improve their teaching styles and it can be used as an aided tool to teach students in class.
As the coronavirus (COVID-19) pandemic rapidly sweeps across the world, despite the measure taken to contain the spread of the disease through quarantine, it induces a considerable degree of fear, worry and concern in the population at large. Health care providers, older people and people with underlying health conditions are the most vulnerable to the pandemic. Nations, even countries with advanced medical sciences and resources, have underestimated the perils of the pandemic. Efforts are focused on understanding the epidemiology, clinical features, transmission patterns, and management of COVID-19 disease. One aspect overlooked is the mental health crisis underpinning the effects of self-isolation/ quarantine and the deaths of loved ones—the number of positive cases in Malaysia at an exponential growth rate each day. With strict preventive measures and restrictions by the Malaysian Government in the form of nationwide Movement Control Order (also known as MCO), the citizens are going through a range of psychological and emotional reactions and fear and uncertainty of being one of the infected. Many studies have been conducted to identify the state of mental health of people during this calamity. This raises ethical concerns and legal issues with regards to the rights of individuals enduring mental illness. This paper explores the ethical issues about the research on mental health during Covid-19 pandemics and the regulatory mechanisms which protect the rights of the persons who have the symptoms of mental illness.
This paper reports on a study on Experiential meaning particularly the main process types used in the reporting of the airstrike event launched by Malaysian security forces on March 5, 2013 during the intrusion of “Sulu Sultan” followers in Lahad Datu. Data for the study comprised text reports pertinent to the airstrike event published in four different English newspapers which are The News Straits Times (NST), The Star (TS), The Philippine Daily Inquirer (TPDI) and The Philippine Star (TPS). A total of 8 texts were analysed. Various methods have been developed to study newspapers representation and stance of controversial issues which include content analysis, critical discourse analysis, lexical cohesion, the use of metaphors, transitivity and thematic analysis among others. However, the framework of transitivity has not been widely used. Hence, Systemic Functional Linguistics (SFL), in particular, the System of Transitivity propounded by M.A.K. Halliday (1994) was used to bridge the gap in research and the methodology of text analysis was deployed. The study revealed that NST was the only newspaper which highlighted the sorrow and the grief of Malaysians and its Prime Minister in which this newspaper accounts for the most in employing the Mental Processes, while TS, TPDI and TPS highlighted more on the physical actions and the resoluteness of both countries in handling the Lahad Datu conflict when Material Processes were dominant in these newspapers.
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