Recently Mobile technology is considered an effective way to improve students' skills such as positive thinking, collaborative, communication, as well as it is considered the main part of major innovation in many e-learning research areas. As a result of the 21<sup>st.</sup> century requirements, skills were developed to address the rising needs in higher education which causes a shifting paradigm from the traditional methods of teaching to M-learning. In this research, we discuss the effect of using Mobile learning techniques to improve learning outcomes in Higher Education. We have implemented a web-based survey through two questionnaires. The questionnaires were distributed among 200 students in the second and third levels in the computer science department at both Community College and College of Arts and Science. This research explores a study on e-learning using mobile technology to identify students’ perceptions in the acceptance of mobile techniques and recognize the quality of mobile services for academic and social purposes to improve teaching strategy and learning performance in higher educational organizations. The outcomes of this research would support the evolution of M-learning at the university-level and cause shifting the traditional learning methods by merging M-learning methodologies as a learning management system that provides mobile learning services to students and teachers any time and from any location. The research study shows some important results towards the integration of mobile technology into teaching include: student positive perception, facilitates student concentrate, flexible access to m-services for learning materials, and increases students' skills in using mobile technology for e-learning.
Global warming and climate change are responsible for many disasters. Floods pose a serious risk and require immediate management and strategies for optimal response times. Technology can respond in place of humans in emergencies by providing information. As one of these emerging artificial intelligence (AI) technologies, drones are controlled in their amended systems by unmanned aerial vehicles (UAVs). In this study, we propose a secure method of flood detection in Saudi Arabia using a Flood Detection Secure System (FDSS) based on deep active learning (DeepAL) based classification model in federated learning to minimize communication costs and maximize global learning accuracy. We use blockchain-based federated learning and partially homomorphic encryption (PHE) for privacy protection and stochastic gradient descent (SGD) to share optimal solutions. InterPlanetary File System (IPFS) addresses issues with limited block storage and issues posed by high gradients of information transmitted in blockchains. In addition to enhancing security, FDSS can prevent malicious users from compromising or altering data. Utilizing images and IoT data, FDSS can train local models that detect and monitor floods. A homomorphic encryption technique is used to encrypt each locally trained model and gradient to achieve ciphertext-level model aggregation and model filtering, which ensures that the local models can be verified while maintaining privacy. The proposed FDSS enabled us to estimate the flooded areas and track the rapid changes in dam water levels to gauge the flood threat. The proposed methodology is straightforward, easily adaptable, and offers recommendations for Saudi Arabian decision-makers and local administrators to address the growing danger of flooding. This study concludes with a discussion of the proposed method and its challenges in managing floods in remote regions using artificial intelligence and blockchain technology.
Abstract-EmotionDetection from text is a very important area of natural language processing. This paper shows a new method for emotion detection from text which depends on ontology. This method is depending on ontology extraction from the input sentence by using a triplet extraction algorithm by the OpenNLP parser, then make an ontology matching with the ontology base that we created by similarity and word sense disambiguation. This ontology base consists of ontologies and the emotion label related to each one. We choose the emotion label of the sentence with the highest score of matching. If the extracted ontology doesn't match any ontology from the ontology base we use the keyword-based approach. This method doesn't depend only on keywords like previous approaches; it depends on the meaning of sentence words and the syntax and semantic analysis of the context.
The progress made in Information and Communication Technologies (ICT) has played a crucial role in turning the Internet of Things (IoT) into a reality. IoT is an emerging technology that refers to networks of interconnected and Internet-enabled objects equipped with sensors, processors, and actuators that interact with each other to create significant collaboration and interaction environments. The field of education is one of the areas where IoT can be applied. However, the implementation of IoT poses security and privacy risks, such as unauthorized access, denial-of-service (DoS) attacks, and interference with wireless signals where IoT devices collect a significant amount of data, including user’s personal information like identity, location, and daily behavior. Therefore, it is crucial to protect users’ privacy in IoT applications. The innovative Ubiquitous Learning Environments (ULEs) have been created by ubiquitous computing technologies (mobile, wireless, network), which provide learners with learning experiences beyond the traditional classroom in both the real and virtual worlds. Ubiquitous learning (U-learning) is an emerging technology as a result of the tremendous technological revolution of ICT. U-learning is a novel learner-centered approach that aims to enhance learning, motivation, and creativity by utilizing innovative technology and IoT. U-learning enables learners to access the appropriate learning content, collaborate with the right learning partners, and engage in self-learning at the right time and place in a ubiquitous computing environment. To support learners in developing their social skills, in this study a framework for implementing the ULE based on the Internet of Things is designed, which consists of three main layers: perception, network, and application. The article explores the effects of IoT on education and how U-learning, which incorporates IoT to enhance learning experiences, has the potential to replace traditional classroom learning. Furthermore, the article addresses privacy preservation measures for different layers within the IoT environment and ULE. A framework for implementing the ULE model is in progress, which is a part of our future work.
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