Recently, the deep learning algorithm has received considerable attention and is influencing different fields including human-computer interaction (HCI). The purpose of this study is to maximize accuracy by applying deep learning to the classification of body movements. An experiment was performed to collect acceleration information on the wrist while performing seven workouts: pull up, row-barbell, bench press, dips, squat, deadlift, and military press. Participants were asked to perform each workout for ten sets repeated ten times per set. Experimental results confirm that one-dimensional convolutional neural network was the best among different algorithms including support vector machine, multi-layer perceptron, long short-term memory, and other deep convolutional neural networks. The accuracy was extremely high, 96%. The results of this experiment are applicable not only to the classification of fitness activities but also to the classification of different motions in numerous sporting events. INDEX TERMS Deep convolutional neural networks, fitness workouts, physical movements, accelerometer, smartwatches.
In this study, we explored the relationship between objective and subjective measures for usability evaluation in in-vehicle infotainment systems (IVISs). As a case study, four displays were evaluated based on cluster location and display orientation (that is, front–horizontal, front–vertical, right–horizontal, and right–vertical). Thirty-six participants performed tasks to manipulate the functions of the IVISs and data were collected through an electroencephalogram (EEG) sensor and questionnaire items. We analysed a model that estimated EEG-based objective indicators from subjective indicators. As a result, the objective indicators reflected the subjective indicators and were considered to explain the driver’s cognitive state. Although EEG data were collected from only four participants, this study proposed an experimental design that could be applied to the analysis of the relationship between the subject’s evaluation and EEG signals, as a preliminary study. We expect the experimental design and results of this study to be useful in analysing objective and subjective measures of usability evaluation.
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