Penelitian ini bertujuan untuk mengembangkan dan mengamati pengaruh bahan ajar simulasi terhadap perkembangan nilai-nilai agama dan moral pada anak usia 5-6 tahun selama program gerakan sholat. Model pengembangan yang digunakan adalah tipe Borg and Gall yang direduksi menjadi 6 tahap. Uji coba lapangan awal terdiri dari 6 anak, dan ada 15 anak pada uji coba lapangan. Instrumen yang digunakan adalah observasi. Hasil penelitian ini menunjukkan bahwa hasil validasi ahli media mendapat skor “39” (standar sangat baik) dan hasil ahli materi mendapat skor “30” (standar cukup). Perkembangan materi simulasi gerakan sholat berdampak besar terhadap perkembangan nilai-nilai agama dan moral anak, yaitu, (thitung= 1,07< ttabel= 1,761). Ada perbedaan terhadap perkembangan sosial emosional anak, dengan pretest diperoleh rata-rata presentase 41% yang termasuk dalam persentase kategori penilaian “Mulai Berkembang (MB)” dan setelah dilaksanakan perlakuan atau posttest diperoleh total rata-rata persentase keseluruhan meningkat dari sebelumnya yakni 82% dengan kategori penilaian “Berkembang Sesuai Harapan (BSH)”. Berdasarkan hasil tersebut dapat disimpulkan bahwa bahan ajar berbasis permainan tradisional layak digunakan untuk meningkatkan perkembangan sosial emosional anak usia 5-6 tahun.
This study aims to look at the effectiveness of project-based learning on literacy skills and digital literacy of students in elementary schools. This study used a quantitative approach with the control group research method and the pretest-posttest research design. The students used in this study were grade II elementary school students with a selected population of 5 classes consisting of 120 students, randomly selected to meet the control class consisting of 20 students and 1 experimental class in each class who realized that the ability to understand numerical concepts and arithmetic operational skills in everyday life is not in accordance with numerical literacy indicators. The overall results described in the Manova test (Multivariate Analysis of Variance) show that the project-based learning model has proven effective in increasing students' digital literacy and numerical literacy skills. This can be seen from the results of the experimental class using the Project Based Learning model which is superior to the control class using the traditional learning model. Based on the results of the analysis and discussion, it can be concluded that the Project Based Learning model is effectively used to improve the numerical literacy skills and digital literacy of second grade elementary school students. So that through this research students can achieve the expected indicators in the application of numeracy and digital literacy.
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