We present the basic idea, implementation, measured performance and performance model of FDPS (Framework for developing particle simulators). FDPS is an application-development framework which helps the researchers to develop simulation programs using particle methods for large-scale distributed-memory parallel supercomputers. A particle-based simulation program for distributed-memory parallel computers needs to perform domain decomposition, exchange of particles which are not in the domain of each computing node, and gathering of the particle information in other nodes which are necessary for interaction calculation. Also, even if distributed-memory parallel computers are not used, in order to reduce the amount of computation, algorithms such as Barnes-Hut tree algorithm or Fast Multipole Method should be used in the case of long-range interactions. For short-range interactions, some methods to limit the calculation to neighbor particles are necessary. FDPS provides all of these functions which are necessary for efficient parallel execution of particle-based simulations as "templates", which are independent of the actual data structure of particles and the functional form of the particle-particle interaction. By using FDPS, researchers can write their programs with the amount of work necessary to write a simple, sequential and unoptimized program of O(N 2 ) calculation cost, and yet the program, once compiled with FDPS, will run efficiently on largescale parallel supercomputers. A simple gravitational N -body program can be written in around 120 lines. We report the actual performance of these programs and the performance model. The weak scaling performance is very good, and almost linear speedup was obtained for up to the full system of K computer. The minimum calculation time per timestep is in the range of 30 ms (N = 10 7 ) to 300 ms (N = 10 9 ). These are currently limited by the time for the calculation of the domain decomposition and communication necessary for the interaction calculation. We discuss how we can overcome these bottlenecks.
The smoothed particle hydrodynamics (SPH) method is a useful numerical tool to study a variety of astrophysical and planetlogical problems. However, it turned out that the standard SPH algorithm has problems in dealing with hydrodynamical instabilities. This problem is due to the assumption that the local density distribution is differentiable. In order to solve this problem, a new SPH formulation, which does not require the differentiability of the density, was proposed. This new SPH method improved the treatment of hydrodynamical instabilities. This method, however, is applicable only to the equation of state (EOS) of an ideal gas. In this paper, we describe how to extend the new SPH method to non-ideal EOS. We present the results of various standard numerical tests for non-ideal EOS. Our new method works well for non-ideal EOS. We conclude that our new SPH can handle hydrodynamical instabilities for an arbitrary EOS, and that it is an attractive alternative to the standard SPH.
At present, the giant impact (GI) is the most widely accepted model for the origin of the Moon. Most of the numerical simulations of GI have been carried out with the smoothed particle hydrodynamics (SPH) method. Recently, however, it has been pointed out that standard formulation of SPH (SSPH) has difficulties in the treatment of a contact discontinuity such as a core-mantle boundary and a free surface such as a planetary surface. This difficulty comes from the assumption of differentiability of density in SSPH. We have developed an alternative formulation of SPH, density independent SPH (DISPH), which is based on differentiability of pressure instead of density to solve the problem of a contact discontinuity. In this paper, we report the results of the GI simulations with DISPH and compare them with those obtained with SSPH. We found that the disk properties, such as mass and angular momentum produced by DISPH is different from that of SSPH.In general, the disks formed by DISPH are more compact: while formation of a smaller mass moon for low-oblique impacts is expected with DISPH, inhibition of ejection would promote formation of a larger mass moon for high-oblique impacts.Since only the improvement of core-mantle boundary significantly affects the properties of circumplanetary disks generated by GI and DISPH has not been significantly improved from SSPH for a free surface, we should be very careful when some conclusions are drawn from the numerical simulations for GI. And it is necessary to develop the numerical hydrodynamical scheme for GI that can properly treat the free surface as well as the contact discontinuity.
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