Member, IEEE Computer Society AbstractÐSoftware architectures shift the focus of developers from lines-of-code to coarser-grained architectural elements and their overall interconnection structure. Architecture description languages (ADLs) have been proposed as modeling notations to support architecture-based development. There is, however, little consensus in the research community on what is an ADL, what aspects of an architecture should be modeled in an ADL, and which of several possible ADLs is best suited for a particular problem. Furthermore, the distinction is rarely made between ADLs on one hand and formal specification, module interconnection, simulation, and programming languages on the other. This paper attempts to provide an answer to these questions. It motivates and presents a definition and a classification framework for ADLs. The utility of the definition is demonstrated by using it to differentiate ADLs from other modeling notations. The framework is used to classify and compare several existing ADLs, enabling us, in the process, to identify key properties of ADLs. The comparison highlights areas where existing ADLs provide extensive support and those in which they are deficient, suggesting a research agenda for the future.
Continuous availability is a critical requirement for an important class of software systems. For these systems, runtime system evolution can mitigate the costs and risks associated with shutting down and restarting the system for an update. We present an architecture-based approach to runtime software evolution and highlight the role of software connectors in supporting runtime change. An initial implementation of a tool suite for supporting the runtime modification of software architectures, called ArchStudio, is presented.
Certain design fragments in software architectures can have a negative impact on system maintainability. In this paper, we introduce the concept of architectural "bad smells," which are frequently recurring software designs that can have non-obvious and significant detrimental effects on system lifecycle properties. We define architectural smells and differentiate them from related concepts, such as architectural antipatterns and code smells. We also describe four representative architectural smells we encountered in the context of reverse-engineering eighteen grid technologies and refactoring one large industrial system.
--While a large fraction of application code is devoted to graphical user interface (GUI) functions, support for reuse in this domain has largely been confined to the creation of GUI toolkits ("widgets"). We present a novel architectural style directed at supporting larger grain reuse and flexible system composition. Moreover, the style supports design of distributed, concurrent applications. Asynchronous notification messages and asynchronous request messages are the sole basis for inter-component communication. A key aspect of the style is that components are not built with any dependencies on what typically would be considered lower-level components, such as user interface toolkits. Indeed, all components are oblivious to the existence of any components to which notification messages are sent. While our focus has been on applications involving graphical user interfaces, the style has the potential for broader applicability. Several trial applications using the style are described.
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