The recent global experience of COVID-19 has problematized the face-to-face co-design process and forced co-design researchers and practitioners to rethink the process of collaboration that typically takes place in a co-design workshop. This paper considers how we might continue to co-design when physical proximity is not possible. Recognising that technology has long played a role in co-design practice, we argue that to date, the technologically mediated experience of co-design has been largely based on the assumption of replicating the physical and embodied experience of the co-design workshop. Rather than accepting the deficit culture implied through the curtailing of much of the conventional face-to-face activities we associate with co-design, this paper reports on proactive research into novel possibilities for continuing collaborative research work through the concept of ‘low-contact co-design’. A series of proprietary visual models that explore a range of spatiotemporal conditions within which co-design practices can occur are presented. Opportunities for engaging with new communities, and in new processes are highlighted and a spatiotemporal framework for planning co-design processes is presented.
This paper attempts to articulate what is typically tacit within the process of 'reflective doodling'. By dissecting different types of artefacts created during reflective doodling, the paper demonstrates how this critical reflective practice creates a synergy between design research and design practice. The nuances of reflective doodling are unpacked and its relevance to complex problems is explored through the emergent practice of 'design for transitions'. Discussion reveals the importance of external inputs into the process and explores how the layers of thinking and action embedded in its processes expand the dynamic interplay between research and practice.
This paper explores how regenerative design games might foster the communication and collaboration skills needed to scaffold transitions to just and sustainable futures. It explores three design games, each co-designed with different people, for different intents and purposes but each with the shared aim to build people's capacity for regeneration, open communication and effective collaboration. It discusses the role of games in explorations of uncertain futures and highlights the important role played by care practices in co-design processes.
This research uses generative and reflective mapping processes in designerly explorations of the food system and the consumption and waste problem. Mapping was used to aid problem articulation and the identification of leverage points for design by using Geels' ( 2002) multi-level perspective (MLP) in conjunction with social practice theory (SPT) and design theory (DT). Blending these theories informed the use of canvases to map different aspects of the socio-technical system including the system's dynamics (MLP), people's everyday behaviours (SPT), and cultural aspects (DT). This resulted in modified canvases that can expand how the MLP is considered in design for transitions, an emergent area of design research and practice.
Co-design and other associated design approaches often deploy creative and making approaches in facilitating collaborative practices. In a therapeutic setting, engagement in creative and making activities have been associated with improvements in people's wellbeing, yet when deploying these as part of co-design practices, these outcomes are often overlooked. This paper presents the results from a series of workshops that focused on the well-being benefits of participating in co-design practices. The research uses Max-Neef's (1991). Theory of Needs to explore how innate human needs might be satisfied through participation in co-design practices, and demonstrates how this framework might be used for planning and evaluating co-design practices through a wellbeing lens. Finally, it suggests that future generations of design practitioners would benefit from exposure to the consideration of co-design as a process of "welldoing. "
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