The proliferation of GPS-enabled mobile devises and the popularity of social networking have recently led to the rapid growth of Geo-Social Networks (GeoSNs). GeoSNs have created a fertile ground for novel location-based social interactions and advertising. These can be facilitated by GeoSN queries, which extract useful information combining both the social relationships and the current location of the users. This paper constitutes the first systematic work on GeoSN query processing. We propose a general framework that offers flexible data management and algorithmic design. Our architecture segregates the social, geographical and query processing modules. Each GeoSN query is processed via a transparent combination of primitive queries issued to the social and geographical modules. We demonstrate the power of our framework by introducing several "basic" and "advanced" query types, and devising various solutions for each type. Finally, we perform an exhaustive experimental evaluation with real and synthetic datasets, based on realistic implementations with both commercial software (such as MongoDB) and state-of-the-art research methods. Our results confirm the viability of our framework in typical large-scale GeoSNs.
Graph partitioning has attracted considerable attention due to its high practicality for real-world applications. It is particularly relevant to social networks because it enables the grouping of users into communities for market analysis and advertising purposes. In this paper, we introduce RMGP, a type of real-time multi-criteria graph partitioning for social networks that groups the users based on their connectivity and their similarity to a set of input classes. We consider RMGP as an on-line task, which may be frequently performed for different query parameters (e.g., classes). In order to overcome the serious performance issues associated with the large social graphs found in practice, we develop solutions based on a game theoretic framework. Specifically, we consider each user as a player, whose goal is to find the class that optimizes his objective function. We propose algorithms based on best-response dynamics, analyze their properties, and show their efficiency and effectiveness on real datasets under centralized and decentralized scenarios.
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