This article discusses an augmented reality game as a way of subjectivizing visitor experience at cultural heritage locations. The text describes the starting point, development aims, and some initial user data of the Lights On! game while contextualizing the game's development with relevant discussion concerning the use of ludic and narrative augmented reality elements in enhancing the experience of place at historical sites. The initial user data were collected via an in-app questionnaire and learning diaries. The results indicate that the game was well suited for children, whose imaginations were stirred by gaming on-location at the sites. It seems that with an appropriate implementation, an AR game can offer visitors an alternative way of experiencing cultural heritage attractions that creates significant added value to the user.
This visual essay works at the confluence of art, place and play and presents a practice which asks: what can happen if we take a group of adults and classical paintings as inspiration and have them play together in specific places? It aims to demonstrate the visual souvenirs of adult play, the photographs takenby the participants. The objective is to interpret them in order to gain an understanding of how hierarchy-free encounters in the liminal space of play can foster empathy for places. Pausing to gaze at the visual data, it seems that with art-based play, we create lasting memories after which the place, the players and the source art can never be seen with indifference again. This can lead to emotions, actions and activism towards a more desirable future.
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