Holographic Teleportation is an emerging media application allowing people or objects to be teleported in a realtime and immersive fashion into the virtual space of the audience side. Compared to the traditional video content, the network requirements for supporting such applications will be much more challenging. In this paper, we present a 5G edge computing framework for enabling remote production functions for live holographic Teleportation applications. The key idea is to offload complex holographic content production functions from end user premises to the 5G mobile edge in order to substantially reduce the cost of running such applications on the user side. We comprehensively evaluated how specific network-oriented and application-oriented factors may affect the performances of remote production operations based on 5G systems. Specifically, we tested the application performance from the following four dimensions: (1) different data rate requirements with multiple content resolution levels, (2) different transport-layer mechanisms over 5G uplink radio, (3) different indoor/outdoor location environments with imperfect 5G connections and (4) different object capturing scenarios including the number of teleported objects and the number of sensor cameras required. Based on these evaluations we derive useful guidelines and policies for future remote production operation for holographic Teleportation through 5G systems.
Live holographic teleportation is an emerging media application that allows Internet users to communicate in a fully immersive environment. One distinguishing feature of such an application is the ability to teleport multiple objects from different network locations into the receiver's field of view at the same time, mimicking the effect of group-based communications in a common physical space. In this case, live teleportation frames originated from different sources must be precisely synchronised at the receiver side to ensure user experiences with eliminated perception of motion misalignment effect. For the very first time in the literature, we quantify the motion misalignment between remote sources with different network contexts in order to justify the necessity of such frame synchronisation operations. Based on this motivation, we propose HoloSync, a novel edgecomputing-based scheme capable of achieving controllable frame synchronisation performances for multi-source holographic teleportation applications. We carry out systematic experiments on a real system with the HoloSync scheme in terms of frame synchronisation performances in specific network scenarios, and their sensitivity to different control parameters.
With the development of edge-cloud computing technologies, distributed data centers (DCs) have been extensively deployed across the global Internet. Since different users/applications have heterogeneous requirements on specific types of ICT resources in distributed DCs, how to optimize such heterogeneous resources under dynamic and even uncertain environments becomes a challenging issue. Traditional approaches are not able to provide effective solutions for multi-dimensional resource allocation that involves the balanced utilization across different resource types in distributed DC environments. This paper presents a reinforcement learning based approach for multidimensional resource allocation (termed as NESRL-MRM) that is able to achieve balanced utilization and availability of resources in dynamic environments. To train NESRL-MRM's agent with sufficiently quick wall-clock time but without the loss of exploration diversity in the search space, a natural evolution strategy (NES) is employed to approximate the gradient of the reward function. To realistically evaluate the performance of NESRL-MRM, our simulation evaluations are based on real-world workload traces from Amazon EC2 and Google datacenters. Our results show that NESRL-MRM is able to achieve significant improvement over the existing approaches in balancing the utilization of multi-dimensional DC resources, which leads to substantially reduced blocking probability of future incoming workload demands.
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